Another thing is that it have chance to be crit when you have 0
2h vs 2x 1h
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: 2h vs 2x 1h
Panodil WP
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage
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Re: 2h vs 2x 1h
You aint getting upped dps on 2handed sigmar hammers unless doks get reworked tactics and can match wp healing..
-Even educated zombies growl!
Re: 2h vs 2x 1h
This is what i figured, the offhand does less damage than the main hand and so double 55 dps main/offhands dont become 110 as one is counted at around 50% makeing it closer to the 80 dps you get on 2 -handed.
Re: 2h vs 2x 1h
Hmm are you factoring in the aoe damage contributed by Devour Essence. I'd like to see a side-by-side comparison of st damage from both classes.
Chriz (Swordmaster 6x)
Criz (Runepriest 4x)
Chrizx (White Lion 8x)
Chrizzz (Squig Herder 6x)
Criz (Runepriest 4x)
Chrizx (White Lion 8x)
Chrizzz (Squig Herder 6x)
Re: 2h vs 2x 1h
We just tested AA damage, we all know that dok does more damage.
Panodil WP
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage
Panodill DoK
Panodilz Zealot
Panodilr Runepriest
Run Shaman
Panage Archmage
Re: 2h vs 2x 1h
the difference that you found comes out of the way how the offhand works mostly and a bit because you tested against Pano. If you 2 switch so you dok and Pano priests you might get a different result?
Have you tried doing both sides yourself?
Timmitz (BO) Pestilentius (Chosen) Chronik (Marauder) Falaria (DoK) Poostainz (Shaman) Eadcheeze (SH) Shroomdeth (Choppa) Geriatricus (WP) Aleguts (Engi) Burnsie (BW)
Re: 2h vs 2x 1h
You DO realize that crits have a varying damage amount (40-60%, 90-110%) and that you crit test dummies everytime. Test dummies under current implementation are one of the WORST places to test actual dps unless you dont care about a 20% margin of error. Non-crits do not have this variance.
Its really easy to get auto attack numbers:
MH hit =((MH DpS * MH Speed)+(MH Speed * (Str + Melee Power - Toughness) / 10)) * (1 - Armor Mitigation / 100)
OH hit = =((((MH Speed - OH Speed) * OH DpS + (OH DpS* OH Speed *0.9)) + (MH Speed * ((Str / 2) + Melee Power - Toughness)/10)) * IF(Gift of Brutality, 1.25, 1)) * (1 - Armor Mitigation / 100)
DPS = (MH hit + (IF(OH DpS = 0, 0, (OH hit * (If(Gift of Brutality, 1, 0.45)))))) / (MH Speed / (1 + AA Haste / 100))
Its really easy to get auto attack numbers:
MH hit =((MH DpS * MH Speed)+(MH Speed * (Str + Melee Power - Toughness) / 10)) * (1 - Armor Mitigation / 100)
OH hit = =((((MH Speed - OH Speed) * OH DpS + (OH DpS* OH Speed *0.9)) + (MH Speed * ((Str / 2) + Melee Power - Toughness)/10)) * IF(Gift of Brutality, 1.25, 1)) * (1 - Armor Mitigation / 100)
DPS = (MH hit + (IF(OH DpS = 0, 0, (OH hit * (If(Gift of Brutality, 1, 0.45)))))) / (MH Speed / (1 + AA Haste / 100))
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