quote=Illiyara post_id=332355 time=1541477890 user_id=5172]
Tesq wrote: ↑Mon Nov 05, 2018 9:34 am
Here an exemplification as am/sh meccanoc work and why the op have some point..
If you have 5 stack of heal then the next 5 dmg stuff you do recive willp as int, yes you lack crit but still you are able to perform or swap to dps mode with out any significant investiment addind dmg when you supppse not to (still benefith from enemy chance to be crit).
This is not quite how the mechanic works. All it does is increase the raw damage/healing you do from basic stats, but it doesn't give you more int or wp, so in your example, you will still get a lot of disrupt on your damage spells because of your low int. The stats you get from mechanic also don't give you quite as much damage as a dps AM would be. Compared to a dps AM, those 5 spells will be missing:
-damage from mastery points
-25% damage from divine fury
-10% crit from tactic, more from gear and renown
-10% strikethrough from tactic, more from int and gear
-more bonuses from tactics
With the mechanic, a heal AM can do some damage, but it's still far from dps spec. When it comes to damage, it's mostly useful to help seal the killing blow. Without the mechanic, your damage might as well not exist, and at best, you can use 5 empowered damage spells in a row. I think this is reasonable.
Tesq wrote: ↑Mon Nov 05, 2018 9:34 am
The problem of sh/am in heal mode supppse to be lifetaps landing on target. Atm the heal am/sh are indeed doing dmg valies they supppse not to.
Lifetaps stuff like balance essence work very well instead.
Hit something should not translate in do dmg tought
I'm not sure what you mean here. The mechanic does not increase the damage of lifetaps (it only increases their chance to hit). When the mechanic was reworked, AM/sham lifetaps were changed so their damage doesn't benefit from any stats, so they do almost negligible damage. Lifetaps are now just another way to heal.
Tesq wrote: ↑Mon Nov 05, 2018 9:34 am
The opposite is true for dps am /sh aswell as they are able to switch to heal.mode and cast 5 group heals if required and profit from the core hide 10% crit chance all healer have(which make easier to crit a group heal than 1 st dmg skill).
Again its the stats conversion to hit there.
The stats conversion or anyway the lack of stats was again related to hit stuff with life tap in heal mode, since life taps are 20% harder to block/disrupt now there is no need for stats conversion. That part of meccanic is a "bit" flawled and good ppl know how to profit from it.
Yes is few dmg /heal more compared to what they should do but it's still dmg/heal that should not be there (few...im same cases i saw not bad scoreboard and in this case there is not the aoe deus ex macchina to save the appereance)
A dps AM's healing with the mechanic is "ok", but still quite far from a heal AM. You get buffed stat contribution, but will lack:
-20% healing because you have divine fury slotted, more from mastery points
-10% healcrit from tactic, more from gear and renown
-desperation tactic (40% healing when HP is below 25%)
-AP regeneration from tactics
And as before, you need the mechanic for this, otherwise your heals are truly crap.
I do get high damage in SC as dps AM, but there
is a lot of AoE damage or useless dot damage included there. When the other side lacks heals, I'll get lots of killing blows, too, otherwise most of that damage just gets grouphealed or hotted. Overall, dps AMs can put out a lot of damage, but I'd say they still lack the real killing power of true rdps because their damage is not bursty, so they need the utility to compensate.
Tesq wrote: ↑Mon Nov 05, 2018 9:34 am
Aka focus with 2 melee then add 5 offensive skill from am/sh with are coevalent to 5 siill assist from an off tank. Yoir 6vs 6 balance became 7vs6 balance.
I'm not sure what you mean here, but it sounds like you think AM/sham can dps and heal at the same time. This is not true since lifetaps were changed. You can only cast one thing at once, your offensive power is weaker than a true dps, and your heals will still be significantly weaker than a specced healer and limited by mechanic charges. Imo, AM/sham are fine atm.
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