As it currently is, Throwing Axe and similar abilities scale with ballistic, and as such are mitigated by both toughness and armor.
As a result, on my 40 chosen with 74 ballistic skill, even if it isn't dodged it hits for 20 dmg or so after mitigation on most targets, making it only good for dismaunting targets.
Now even in situation when the target isn't mounted, you still see tanks and mdps often spam Throwing Axes while running to target, not because they expect those to suddenly hit for any real dmg, but because while being constantly out of range doing anything, even if its only 20 dmg per hit, is better then doing nothing at all.
So the suggestion is- add tactic for tanks (and probably mdps) that will make Throwing Axe scale with str instead of ballistic. It still won't turn them into any kind of actual rdps- on chosen Throwing Axe does 60% of the base dmg of melee spammable ability, and it doesn't scales with any tree- and it will cost a tactic slot, but in situation where tank/mdps currently can't do anything besides running and throwing 20 points axes to pretty much feel good, it will allow to actually actively do something.
[Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
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[Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
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Re: [Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
Bolters now throwing axes .. are you guys really trying to make a tank rdps ?
Re: [Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
Make throwing axe inverse to STR. Give deftard 1 lol DPS skill for to make it fun. Tesq. approved.
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Re: [Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
Bump for this.
Dok's version (First of Khaine) is already str based (and does spirit dmg, and scales with heal tree, and procs dok procs), without it unbalancing the game in any way.
Its about QoL for tanks in open rvr.
Dok's version (First of Khaine) is already str based (and does spirit dmg, and scales with heal tree, and procs dok procs), without it unbalancing the game in any way.
Its about QoL for tanks in open rvr.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: [Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
could also give it a nice support tactic... to be under a hail of throwing axes would leave one feeling a little suppressed. maybe a crit lowers your targets ranged crit by a small amount. ap sap, reduced aoe %...
i'm certainly guilty of tossing axes everywhere it's fun. just try not to hit any slayers
i'm certainly guilty of tossing axes everywhere it's fun. just try not to hit any slayers
Re: [Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
Just throw harder!
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Re: [Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
Just killed a bw with it actually :p
Those once in the blue moon are fun, but would prefer doing more then 20 dmg the rest of the time as well.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: [Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
A unique weak effect would be a neat feature. Say for example: a 10% 5 second snare for all tanks, 2% increased chance to be crit from mdps, WE/WH unchanged, 5% reduced chance to block/parry from DoK/WP.
Make the effect very weak, but make the skill interesting to use.
Make the effect very weak, but make the skill interesting to use.
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Re: [Tanks] Tactic to make Throwing Axe scale with str instead of ballistic.
Well hell ... they made the Squig Herder into tank with pounce, how much sillier is this?
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