Keep Siege (pve mechanics)
Posted: Mon May 13, 2019 4:12 pm
I've been on this server for some time now, I played AoR for a long time and if there was óne thing that would destroy motivation to play, push to campaign or put in effort. It would have to be bugs
With the past year or so there have been "countless" issues with Keeplords. Resetting when leaving the lordroom, healers pulling aggro from a different floor, lords stuck in walls, lords resetting and so on.
The last few months we have had some issues with Rams bugging out when dragging it through a two-zone RvRlake and despawning on the border, or if the person summoning the ram goes to do a postern push and gets too far away from the summoned ram it despawns. And now as of late, rams rubberbanding back to a prior possition and unable to get moved any further.
I admire anyone why have tried to tacle these issues, and for some periodes of time things have been working, zones are locksing and everyone is happy(well not everyone, everyone cant be pleased)
But my suggestion, or atleast the debate I want to hear is:
"Do we need Rams and keeplords?"
On AoR tanks at RR 45 would get the Renown special ability to repair a door that had taken damage. I personally leveled up an IB simply to get this ability, because that was an appealing feature for me. Granted back then EVERY ability was able to damage keepdoors aswel, opening up the possibility of rushing a keep and be unpredictable with when a siege was happening and not like it is on RoR right now with
step1: build the stars
step2: leave BOs and rally at own keep (very obv to see on the map when this happends for the enemy)
step3: drag ram and other siege weapons to the enemy keep
step4: oil, ram etc. But most of all. the whole succes of destroying a door is based on FOUR guys on the ram. FOUR! Yesterday we had 7 order warbands in Caledor. And FOUR people were actively progressing on the door, while the rest was basicly idle.
I think we, as a server, can do better than that!
I propose a system where we take out the elements that bring too much hassle in terms of coding, because stability is king! And get as many players involved as possible, because that seem to be the way the devs want this server to go.
Keepdoors, resources and ranks:
-The enemy keep doors can be attacked by both ram and all damageing abilties(not moral) after your realm's keep reach 2stars.
- Oil useage will be much more devastating when not only tanks are standing under the oilspot. more killing, more fun.
- Standing around with a clearly supperior force and being unable to use the numbers, just seems very wrong.
- Re-enable some of the rolespecific Realm abilities such a door repair on tanks, oil damage reduction etc.
- Rams and siege weapons work as of now (fix current bugs) but have abilities able to damage the doors aswel to spiece things up and give players some control in how a siege unfolds instead of it being very predictable.
- When a door is broken, but then rebuilt it starts at a low % and needs to be repaired by renown ability or resources. instead of spawning at 100% instantly.
Keeplords:
Are keeplords really a fun mechanics? Yes it adds something to build contribution on. it makes for some tactics where you let the attackers get hit by aoe from the lord and then rush down at a moment when they are weak from the upper floors but when comparing it to the ammount of directly gamebreaking issues the lord code brings along. I think its about time we have a debate if the whole system of a keeplord should be removed
My proposal for a replacing system is the following;
- Keep lords are removed
- After both of the doors to a zonekeep have been destroyed the attacking realm need to control 3 capture points (just like Scenario flags) on each of the 3 floors Bottomfloor, keeplord floor, top floor. This makes for different setup options for the defending realm where they can hold either of the floors and try to break the attack. While solo stealthers can sneak to a potential topfloor and ninja cap and create chaos.
This whole idea come after a long while with frustration towards how many bugs we have seen with aggro, resets, rubberbands and GM assistance needed. With this proposal I am sure ther would be balanceing tweaks needed or unforseeable bugs too, but the keeplord code seem to have been a reacuring issue for too long now
would you agree?
With the past year or so there have been "countless" issues with Keeplords. Resetting when leaving the lordroom, healers pulling aggro from a different floor, lords stuck in walls, lords resetting and so on.
The last few months we have had some issues with Rams bugging out when dragging it through a two-zone RvRlake and despawning on the border, or if the person summoning the ram goes to do a postern push and gets too far away from the summoned ram it despawns. And now as of late, rams rubberbanding back to a prior possition and unable to get moved any further.
I admire anyone why have tried to tacle these issues, and for some periodes of time things have been working, zones are locksing and everyone is happy(well not everyone, everyone cant be pleased)
But my suggestion, or atleast the debate I want to hear is:
"Do we need Rams and keeplords?"
On AoR tanks at RR 45 would get the Renown special ability to repair a door that had taken damage. I personally leveled up an IB simply to get this ability, because that was an appealing feature for me. Granted back then EVERY ability was able to damage keepdoors aswel, opening up the possibility of rushing a keep and be unpredictable with when a siege was happening and not like it is on RoR right now with
step1: build the stars
step2: leave BOs and rally at own keep (very obv to see on the map when this happends for the enemy)
step3: drag ram and other siege weapons to the enemy keep
step4: oil, ram etc. But most of all. the whole succes of destroying a door is based on FOUR guys on the ram. FOUR! Yesterday we had 7 order warbands in Caledor. And FOUR people were actively progressing on the door, while the rest was basicly idle.
I think we, as a server, can do better than that!
I propose a system where we take out the elements that bring too much hassle in terms of coding, because stability is king! And get as many players involved as possible, because that seem to be the way the devs want this server to go.
Keepdoors, resources and ranks:
-The enemy keep doors can be attacked by both ram and all damageing abilties(not moral) after your realm's keep reach 2stars.
- Oil useage will be much more devastating when not only tanks are standing under the oilspot. more killing, more fun.
- Standing around with a clearly supperior force and being unable to use the numbers, just seems very wrong.
- Re-enable some of the rolespecific Realm abilities such a door repair on tanks, oil damage reduction etc.
- Rams and siege weapons work as of now (fix current bugs) but have abilities able to damage the doors aswel to spiece things up and give players some control in how a siege unfolds instead of it being very predictable.
- When a door is broken, but then rebuilt it starts at a low % and needs to be repaired by renown ability or resources. instead of spawning at 100% instantly.
Keeplords:
Are keeplords really a fun mechanics? Yes it adds something to build contribution on. it makes for some tactics where you let the attackers get hit by aoe from the lord and then rush down at a moment when they are weak from the upper floors but when comparing it to the ammount of directly gamebreaking issues the lord code brings along. I think its about time we have a debate if the whole system of a keeplord should be removed
My proposal for a replacing system is the following;
- Keep lords are removed
- After both of the doors to a zonekeep have been destroyed the attacking realm need to control 3 capture points (just like Scenario flags) on each of the 3 floors Bottomfloor, keeplord floor, top floor. This makes for different setup options for the defending realm where they can hold either of the floors and try to break the attack. While solo stealthers can sneak to a potential topfloor and ninja cap and create chaos.
This whole idea come after a long while with frustration towards how many bugs we have seen with aggro, resets, rubberbands and GM assistance needed. With this proposal I am sure ther would be balanceing tweaks needed or unforseeable bugs too, but the keeplord code seem to have been a reacuring issue for too long now
would you agree?