roadkillrobin wrote: ↑Sat Jun 15, 2019 11:55 am
peterthepan3 wrote: ↑Sat Jun 15, 2019 11:41 am
'You kill your enemies in a bloodbath to gain access to an important location that would help your Realm, and sate the bloodlust of the Gods!' Best part?No flags, bombs, or troll pacifiers required!
Such a map could easily be made to conform to WAR roleplay/story (which is all about War being everywhere) without sticking out like a sore thumb.
lol, that would rival the last season of Game of Thrones in bad story writing. Killing for the sake of killing. Not very compelling unless you're Khorne or Necromancers tbh and neither are in the game.
There need to be mechanics that affect the campaign. And there needs to be reason to why those "mechanics" needs to be done from a story perspective as well. It's impossible without objectives. The objectives are the story.
If you're honestly telling me that maps like Logrin's Forge, Gromril's Crossing & Highpass Cemetary are offering more to the campaign/storyline than a simple deathmatch revolving around possession of a key location would, then #kek. Objectives in scenarios are not stories; they're just necessary in scenarios that are Capture the Flag. Eternal Citadel doesn't have such a mechanic, and functions very well; more scenarios like this would not be a bad thing whatsoever, would not take anything away from the 'storyline', and would actually be welcomed hugely by the community - so it's a win-win-win.
WoW has Ranked BGs, Ranked Arenas, Mythic Dungeons...none of these necessarily add to the WoW storyline (which is still **** amazing), but nonetheless, they are all great parts of the game that have been welcomed by the majority of players.