Reesh wrote: ↑Thu Jun 13, 2019 2:30 pmIn an mmo, every aspect in a game should have progression attached to it.
If you're doing something and getting nothing in reward - then you can do that a couple times in week/month, but not more.
If you don't have a sense of progression for doing something for countless hours, even if it's fun, you won't be doing that.
-> that is happening with scenarios currently.
Do you think, that people are wasting 100+ hours in forts because they're "fun", or they're having "epic and engaging fights" out there?
They do that, because they get free currency and 30k rr ticks either by topping the killblow charts, or by hiding behind a tree for an hour, whilst watching some Netflix.
Give people cool stuff in ranked scs territory, with well predesignated 1-2 maps, and you will see a lot more movement on the server, with new groups arising.
and SC win rp/emblems are not reward?
is 1 wipe and sit at wc till end any different than afk fort?
it will happen a lot in no-objective SC for sure.
it'll be short and quick than fort. very good for farm.
why reward such effort more than normal SC ?
if you really want competition and no-objective play, just do it with same reward as normal sc.
you'll get what u want, competition and no-objective.
extra reward only create new way of farming.
it'll seperate SC population even more but if that's what u want, so be it?
actually i won't get headache from nobrain wc pushers.