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[Suggestion] Simple reward help motivate zones before the fort

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Alfinnete
Posts: 541

[Suggestion] Simple reward help motivate zones before the fort

Post#1 » Sun Jul 07, 2019 11:53 am

Hello.
Today I would like to talk a little about the fort.
Honestly I do not like the system as it demotivates players after being open.
Players under level 40 can not participate.
Most of the 40 levels are left out.
This really is a form of demotivation, the player spends hours helping to catch the zone, and in the end many receive a good bye.

I think the limitations are obvious, but what's the problem in reciprocating those who can not enter the fort?

Reward all with at least 2 medal invader and whoever enters the fort gains 4 when finishing and still rolls the bag.

At least so new players under level 40 and those who do not enter the fort are not so unmotivated.

Ty and bye bye ;)

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Lischang
Posts: 2

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#2 » Sun Jul 07, 2019 12:56 pm

Well, they get zone lock, XP, RR and loot roll.. ain't that enough?

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Alfinnete
Posts: 541

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#3 » Sun Jul 07, 2019 1:18 pm

Lischang wrote:
Sun Jul 07, 2019 12:56 pm
Well, they get zone lock, XP, RR and loot roll.. ain't that enough?
We are talking about what they do not earn because they can not get into a system that limits the number of players.

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wachlarz
Posts: 273

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#4 » Sun Jul 07, 2019 1:21 pm

Rly U want 40/40 and full invader ?

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Alfinnete
Posts: 541

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#5 » Sun Jul 07, 2019 1:34 pm

wachlarz wrote:
Sun Jul 07, 2019 1:21 pm
Rly U want 40/40 and full invader ?
No, man, you think too small. What is the problem of starting to participate with a level lower than 40 or simply adjusting the system better? People are becoming less motivated every day because there are not enough problems on the server.

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wachlarz
Posts: 273

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#6 » Sun Jul 07, 2019 2:31 pm

So yours vision of adjusting system is 40/40 invader set.
Motivation link for people :D
https://everydaypower.com/best-motivational-books/
Last edited by wachlarz on Sun Jul 07, 2019 5:24 pm, edited 1 time in total.

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Detangler
Posts: 172

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#7 » Sun Jul 07, 2019 2:37 pm

its not like the fighting for sub 40s ends when forts are active. The attacker portal is always hopping, scenarios start popping, other zones are still open 2/3 of the time. you could even go xp a bit and get those last few levels.

fort pushes against defenders are hard enough as is. if there were sub 40s in there with crap resists there would be no chance for attackers ever.
Detangler - 40 DoK armor talisman farmer
Deetangler - 40/6x Chosen tankbot
Deeetangler - 40/6x Zealot healbot
Detanglerr - 40/xx Witch Elf boredom killer

anarchypark
Posts: 1366

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#8 » Sun Jul 07, 2019 2:39 pm

how about push to another fort?
SM8, SW7, AM7, WL4, KoBS4, WP7, WH4, SL4
BG7, Sorc6, DoK7, WE7, Cs6, Mg7, Ze6, Mara6, BO4, SH4, Shm5, Chop3
SC summary - https://www.returnofreckoning.com/forum ... =8&t=20415
( last update : 2018.10.26)

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Alfa1986
Posts: 310

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#9 » Mon Jul 08, 2019 4:16 am

do not think that this is a good idea as long as there is a limit on the number of people and the reservation. as already mentioned, the fort is very hard to capture without good organization.

mogt
Legacy RR80
Posts: 363

Re: [Suggestion] Simple reward help motivate zones before the fort

Post#10 » Mon Jul 08, 2019 7:03 am

fort is not a walk in a park if you want a fort the player must learn to fight as a team. many players want zerg a fort for brainless attack and that is false.

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