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Fortress Jail

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DokB
Posts: 538

Fortress Jail

Post#1 » Mon Jul 08, 2019 1:43 am

Suggestion: Make it so you cannot place things like Engineer turrets/Magus pets directly on top of the jail lever.
Alternative suggestion: Make it so you cannot stand directly on top of the jail lever.
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

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Flavorburst
Posts: 350

Re: Fortress Jail

Post#2 » Mon Jul 08, 2019 4:31 am

This could probably be solved by just elevating the position of the lever.

Instead of having it on the floor, why not just put it on the wall of the jail?
Last edited by Flavorburst on Mon Jul 08, 2019 3:11 pm, edited 1 time in total.

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gargharoth
Posts: 98

Re: Fortress Jail

Post#3 » Mon Jul 08, 2019 8:01 am

Why not?Its funny :mrgreen:
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Gracely
Posts: 106

Re: Fortress Jail

Post#4 » Mon Jul 08, 2019 1:14 pm

Put it on the wall IN the jail...

Gridgendal
Posts: 27

Re: Fortress Jail

Post#5 » Mon Jul 08, 2019 3:47 pm

This is a joke. Just kill the turret/pet/person standing on the lever. No one wants either side to be able to just stealth in and pull the lever. Your intended to have to fight off the defenders in order to pull the lever.

Flavorburst
Posts: 350

Re: Fortress Jail

Post#6 » Tue Jul 09, 2019 5:04 pm

Gridgendal wrote: Mon Jul 08, 2019 3:47 pm This is a joke. Just kill the turret/pet/person standing on the lever. No one wants either side to be able to just stealth in and pull the lever. Your intended to have to fight off the defenders in order to pull the lever.
You can't just "stealth in and pull the lever", there is a ~3 second cast time to activate it.

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DokB
Posts: 538

Re: Fortress Jail

Post#7 » Wed Jul 10, 2019 1:09 am

Flavorburst wrote: Tue Jul 09, 2019 5:04 pm
Gridgendal wrote: Mon Jul 08, 2019 3:47 pm This is a joke. Just kill the turret/pet/person standing on the lever. No one wants either side to be able to just stealth in and pull the lever. Your intended to have to fight off the defenders in order to pull the lever.
You can't just "stealth in and pull the lever", there is a ~3 second cast time to activate it.
God forbid WE/WH actually have some practical use in Forts.
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

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Stophy22
Posts: 444

Re: Fortress Jail

Post#8 » Wed Jul 10, 2019 1:37 am

another underrated problem brought to light, good job! I agree stop stuny hugging the lever, 1 dwarf eclipses that lever not to mention a dwarf and his turret... Ninja jail breakout should be a thing, requires people to pay attention instead of afking the jail location with 1-2 parties hoping someone will be attentive.
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