wachlarz wrote: ↑
Mon Jul 08, 2019 7:04 pm
peterthepan3 wrote: ↑
Mon Jul 08, 2019 6:49 pm
wachlarz wrote: ↑
Mon Jul 08, 2019 6:37 pm
So U dont have time for max tokens. And pug should be happy for 1 ? How its benefit losing side ?
I don't know where tokens comes into this discussion, as I am talking about the overall experience for both winners and losers.
It benefits the losing side if Domination kicks in when it should as you are put out of your misery quickly, with Warcamp farming no longer being as prevalent due to hopeless scenarios no longer dragging out. Kinda straightforward, tbh.
So waiting 10 m for sc and lossing in 1 m sc will motivate ppl to play more sc ? No chance to lern how game/sc work. How class work that U play. Just U see a preamde and BANG sc ended.
Not at all, and again - you're missing the point entirely and/or haven't read my original post:
1) If you want to keep trying, then you can, but if the vast majority of your team are camping in the Warcamp, then it is pretty safe to say that you'd only be delaying the inevitable/'feeding' the opposition. In such instances, where you find yourself pummeled by the opposition, you aren't really learning anything about your class, and it would be better to end the suffering, fix up, and come back better equipped/with the necessary tools needed to beat the people beating you (could be a duo, a group, swapping class to a tank - whatever)
2) Re premade vs Warcamp farming: While the two often go hand-in-hand, I've seen many scenarios where premades have been beaten by good play and teamwork from the opposition - and these are the sorts of scenarios we should want to see! - but these are few and far between, and the majority of premade vs pug encounters tend to culminate in the same manner: Warcamp farming.
I ask you: if you find yourself being farmed at your Warcamp, your team having already given up, against a force you realistically
won't beat, would you prefer to have a Domination/Surrender option that could come into play quicker, perhaps objectives that would give more points if 70%+ of people are camping in WC so as to hurry it up for everyone, or would you prefer to just stand there (as is currently the case) for up to 10 minutes, twiddling your thumbs, watching the enemy both control the objective game unthwarted, and keep you locked inside your spawn?