Re: [Feedback] Changes of morale
Posted: Thu Aug 08, 2019 11:54 am
It is really hard to just focus on the moral rate, as changing this will have a butterfly effect on other aspects. And getting into debates about moral pumps/drains/advantages and whatnot kinda have to be accounted for.
For the moral overhaul, has there been ideas for completly changing how moral ticks work. So its based around Archtype performance instead of just a passive tick rate? Trying to think outside of the box here
So healers are gaining moral for, wait for it. Healing and ressing.
Tanks for mitigating guarddamage, challenging (can maybe add CCin here but might be OTT)
Damage dealers for dealing damage.
Its a crazy idea and a lot of tweeking would be needed, but wold that serve a better perpuse for balancing in both largescale and smallscale. where roles are gaining morals based of their activities.
Also for the potential changes I really hope you have a good selection of knowledgable people ready to chip in, who are not biased (excluding myself) or you might get more loud noise like this: https://imgur.com/a/Len5KC2
For the moral overhaul, has there been ideas for completly changing how moral ticks work. So its based around Archtype performance instead of just a passive tick rate? Trying to think outside of the box here
So healers are gaining moral for, wait for it. Healing and ressing.
Tanks for mitigating guarddamage, challenging (can maybe add CCin here but might be OTT)
Damage dealers for dealing damage.
Its a crazy idea and a lot of tweeking would be needed, but wold that serve a better perpuse for balancing in both largescale and smallscale. where roles are gaining morals based of their activities.
Also for the potential changes I really hope you have a good selection of knowledgable people ready to chip in, who are not biased (excluding myself) or you might get more loud noise like this: https://imgur.com/a/Len5KC2