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T1 RvR suggestion

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Learn2Play
Posts: 10

Re: T1 RvR suggestion

Post#11 » Wed Aug 07, 2019 1:08 pm

Hey,

Perhaps another suggestion for T1 RvR, We could change the Influence Rewards in Nordland Warcamp to match the ones from the other two pairings by making them lvl 12 instead of the lvl 4 & 9 they are now.
Or perhaps even better, Make all three pairing have a choice between a lvl 10 & 15 item. The lvl 15 item would give any character about to chicken out into t4 a decent weapon or armor while earning Obliterator/Challenger etc.

Thanks,
Shampagne
The Original Learn2Play [L2P] Guild.

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Yaliskah
Former Staff
Posts: 1974

Re: T1 RvR suggestion

Post#12 » Wed Aug 07, 2019 2:21 pm

This BO has been removed cause it is ultra destro beneficial. There is no order entry on this part of the map, and it give a free access for supply (BO<->WC).

This BO was removed on live probably for this reason. Moreover, actually nordland, by its actual size, is the more playable, enjoyable area (considering T1 pop). If we were able to reduce other areas, i think we would.

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saupreusse
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Posts: 2386

Re: T1 RvR suggestion

Post#13 » Wed Aug 07, 2019 2:36 pm

Yaliskah wrote: Wed Aug 07, 2019 2:21 pm This BO has been removed cause it is ultra destro beneficial. There is no order entry on this part of the map, and it give a free access for supply (BO<->WC).

This BO was removed on live probably for this reason. Moreover, actually nordland, by its actual size, is the more playable, enjoyable area (considering T1 pop). If we were able to reduce other areas, i think we would.
Since nordland rvr works best in tier 1 maybe it might be a good idea to remove one of the bos in elf and dwarf t1 pairing aswell so we have 3 bos in every pairing? Maybe you could place them in a similar fashion to how they are placed in nordland. Move em more to the center and remove the long walk times. With a bit of terrain editing this might work out just fine.
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roadkillrobin
Posts: 2773

Re: T1 RvR suggestion

Post#14 » Wed Aug 07, 2019 3:15 pm

The BO used to be in a watery cave that has since the BO was removed collapsed. There used to be massive fights on the shoreline to reach this cave. The cave it self was gank fest of WE's and WH's who had a really easy time picking of targets as there is no escape other then the long narrow entrance and NPC's would help you kill the target.
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rameden
Posts: 124

Re: T1 RvR suggestion

Post#15 » Wed Aug 07, 2019 3:26 pm

StaH84 wrote: Thu Aug 01, 2019 12:04 pm This is the BO called lagoon. It was disabled on live. I guess the reason of disabling it was too far away from other BOs and wasnt fun to fight for it. AFAIK it was removed when all races starting area was switched to empire chaos lands.
Oh man I loved fighting at lagoon. You could set up a decent bottle neck and hold in there forever.
Too many alts to count...

BeautfulToad
Posts: 631

Re: T1 RvR suggestion

Post#16 » Wed Aug 07, 2019 5:38 pm

Destro wc would be very well placed for the map if the BO was introduced since order would basically have to run through cannon fire to get to it.

I'd personally make the other T1 maps smaller. Elf in particular is way too big, and Dwarf can be good but could be a bit smaller as well.

BeautfulToad
Posts: 631

Re: T1 RvR suggestion

Post#17 » Wed Aug 07, 2019 5:53 pm

saupreusse wrote: Wed Aug 07, 2019 2:36 pm
Yaliskah wrote: Wed Aug 07, 2019 2:21 pm This BO has been removed cause it is ultra destro beneficial. There is no order entry on this part of the map, and it give a free access for supply (BO<->WC).

This BO was removed on live probably for this reason. Moreover, actually nordland, by its actual size, is the more playable, enjoyable area (considering T1 pop). If we were able to reduce other areas, i think we would.
Since nordland rvr works best in tier 1 maybe it might be a good idea to remove one of the bos in elf and dwarf t1 pairing aswell so we have 3 bos in every pairing? Maybe you could place them in a similar fashion to how they are placed in nordland. Move em more to the center and remove the long walk times. With a bit of terrain editing this might work out just fine.
Three BOs work on one map is the ideal. In Elf you'd probably remove the temple one and shard and have a BO somewhere between House and Altar. In Dwarf, it is difficult to have it on one map but you would remove two BOs and have third one in-between the other two.

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MaxHayman
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Re: T1 RvR suggestion

Post#18 » Wed Aug 07, 2019 9:20 pm

The Lost Lagoon was removed in 1.3.2 in late 2009.
https://return-of-reconing.fandom.com/w ... date_1.3.2

Does anyone have any screenshots from before it was removed and what it looked like?
Max Hayman

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BeautfulToad
Posts: 631

Re: T1 RvR suggestion

Post#19 » Wed Aug 07, 2019 10:53 pm

MaxHayman wrote: Wed Aug 07, 2019 9:20 pm The Lost Lagoon was removed in 1.3.2 in late 2009.
https://return-of-reconing.fandom.com/w ... date_1.3.2

Does anyone have any screenshots from before it was removed and what it looked like?
Interesting in that patch they had only one T1 orvr zone, Nordland.

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adamthelc
Posts: 832

Re: T1 RvR suggestion

Post#20 » Wed Aug 07, 2019 11:55 pm

I think nerdland is a little too small. This makes it actually better if both sides have a lot of people. It's worse when one side is dominating.

That BO is just so far out of the way though, especially for order. That was before supplies, with supplies it would favor destro for those who care about supplies.You could always make a portal like in the other zones though.

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