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Suggestion: suicide command

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zachary
Posts: 71

Suggestion: suicide command

Post#1 » Tue Oct 08, 2019 7:59 pm

Sometimes, in this game, you get stuck.

Sometimes you get stuck _so bad_ that .u won't unstick you.

And sometimes you get stuck in places or times (eg. fort, or instanced dungeons, or during a siege) where using your book, a scroll, or /stuck twice to get to Norsca aren't possible or are less than optimal.

So I'd like to suggest /suicide, a command that will, if run _while you're not in combat_, and _after a logout-like timer_, cause you to die. This will definitely cause you to be respawned to a safe place.

The 'not in combat' part is to keep lamers from using it to cheat people of their kills.

The 'after a timer' part is further defense against using it, somehow, as an exploit.

Adding other restrictions is of course possible and may be desirable.

It just seemed like a fairly simple solution to quite a vexing problem.
Last edited by zachary on Thu Oct 10, 2019 5:50 am, edited 1 time in total.
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zgolec
Posts: 753

Re: Suggestion: suicide command

Post#2 » Tue Oct 08, 2019 10:00 pm

This would be wonderfull to have. Just make it usable not in combat so some running noobs that crash gaem these days dont use it in combat ;p
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Sulorie
Posts: 7222

Re: Suggestion: suicide command

Post#3 » Wed Oct 09, 2019 5:11 am

zgolec wrote: Tue Oct 08, 2019 10:00 pm This would be wonderfull to have. Just make it usable not in combat so some running noobs that crash gaem these days dont use it in combat ;p
It would be still exploited to avoid giving the enemy rewards, when you can't escape and will be in combat in a few sec e.g. zerg appears and no way to escape.
Dying is no option.

PintOfAle
Posts: 16

Re: Suggestion: suicide command

Post#4 » Wed Oct 09, 2019 5:16 am

Sulorie wrote: Wed Oct 09, 2019 5:11 am
zgolec wrote: Tue Oct 08, 2019 10:00 pm This would be wonderfull to have. Just make it usable not in combat so some running noobs that crash gaem these days dont use it in combat ;p
It would be still exploited to avoid giving the enemy rewards, when you can't escape and will be in combat in a few sec e.g. zerg appears and no way to escape.
30 sec timer before instadead is still better than waiting for port no norska and flying back to boyz
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spiritbull
Posts: 52

Re: Suggestion: suicide command

Post#5 » Wed Oct 09, 2019 6:15 am

Would be nice to have this quality-of-life improvement!)

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Nefarian78
Posts: 460

Re: Suggestion: suicide command

Post#6 » Wed Oct 09, 2019 7:02 am

Sulorie wrote: Wed Oct 09, 2019 5:11 am
zgolec wrote: Tue Oct 08, 2019 10:00 pm This would be wonderfull to have. Just make it usable not in combat so some running noobs that crash gaem these days dont use it in combat ;p
It would be still exploited to avoid giving the enemy rewards, when you can't escape and will be in combat in a few sec e.g. zerg appears and no way to escape.
Just add a 20s cast timer. Cast gets cancelled if damage is taken. problem solved.
They done stole my character's names. Can't have **** in RoR.

Sulorie
Posts: 7222

Re: Suggestion: suicide command

Post#7 » Wed Oct 09, 2019 8:12 am

Nefarian78 wrote: Wed Oct 09, 2019 7:02 am
Sulorie wrote: Wed Oct 09, 2019 5:11 am
zgolec wrote: Tue Oct 08, 2019 10:00 pm This would be wonderfull to have. Just make it usable not in combat so some running noobs that crash gaem these days dont use it in combat ;p
It would be still exploited to avoid giving the enemy rewards, when you can't escape and will be in combat in a few sec e.g. zerg appears and no way to escape.
Just add a 20s cast timer. Cast gets cancelled if damage is taken. problem solved.
In some stuck situations you can't cast. Ok a timer in general, like log out one, might be appropriate.
Dying is no option.

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saupreusse
Developer
Posts: 2386

Re: Suggestion: suicide command

Post#8 » Wed Oct 09, 2019 9:46 am

No need we already have a command for this situation. Close the game > log back in > on the loading screen (where you see the tome with the map info) type "/stuck" twice in the chat.
Youre supposed to do it like this: enter > /stuck > enter > enter > /stuck > enter. This command ports you to your book of binding location.
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Sulorie
Posts: 7222

Re: Suggestion: suicide command

Post#9 » Wed Oct 09, 2019 10:10 am

saupreusse wrote: Wed Oct 09, 2019 9:46 am No need we already have a command for this situation. Close the game > log back in > on the loading screen (where you see the tome with the map info) type "/stuck" twice in the chat.
Youre supposed to do it like this: enter > /stuck > enter > enter > /stuck > enter. This command ports you to your book of binding location.
You want to do this during fort siege?
Dying is no option.

User avatar
saupreusse
Developer
Posts: 2386

Re: Suggestion: suicide command

Post#10 » Wed Oct 09, 2019 10:25 am

Sulorie wrote: Wed Oct 09, 2019 10:10 am
saupreusse wrote: Wed Oct 09, 2019 9:46 am No need we already have a command for this situation. Close the game > log back in > on the loading screen (where you see the tome with the map info) type "/stuck" twice in the chat.
Youre supposed to do it like this: enter > /stuck > enter > enter > /stuck > enter. This command ports you to your book of binding location.
You want to do this during fort siege?
fair point.
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