Ototo wrote: ↑Mon Feb 17, 2020 12:11 pm
Vayra wrote: ↑Mon Feb 17, 2020 11:47 am
Ototo wrote: ↑Mon Feb 17, 2020 11:33 am
And it is not cause you gain zone contribution. By healing out of party people you will get better bags.
What is it not? Completely absent? It is since I get no renown from the act of healing. And tbh, when I play DoK I tend to do quite a lot of out of group healing during keep sieges to keep sorcs and other ranged dps alive, and I don't see much difference in my contribution if I only heal my group or if I help the faction by keeping others alive as well, so if the renown isn't going to come back the contribution should go up.
Now compare that to the DPS I helped get the kill: He got zone contribution, renown and quite possibly a medallion/gear drop. Should solo dps also not get any renown for kills and only get zone contribution? If you think they should, why is that different for healers?
Cause, as said in Natherul post, the goal is to encourage healers going into parties. You still get renown for the heal that you do, just don't for the kills. You don't have to convince me. I'm not a dev. I'm a tank player that enjoys having guaranteed heals instead of being at the mercy of being deemed renown-farm-worthy. I have it way worse than healers. Do you see me complaining?
Good for you that you're happy with the current implementation. However it could be better for you as well as the healers. If the healing pool of renown was reimplemented
you too would gain more renown from your healers taking a second to heal up someone outside their party. And it could be restricted so that solo healers only gained 1/6th of the normal renown so that it would be no different for them if they were in a group or not (or even less to incentivize grouping).
For those who are unfamiliar with how it worked on live I'll give a quick rundown of how healers gained renown out of group: Every time someone got a kill a percentage of the renown earned was added to a pool, and when that player was healed (by any other player) a portion of that pool would be shared within the group of that healer. If it was your own group's healer that healed you, great, the pool was shared within the group. If it was a different group's healer (because your healer was busy/dead/low on AP/SE) a part of that pool would be shared with their group instead.
Now, the way this was abusable was that if you were in a group you would gain X renown split evenly among group members, but if you were solo you would gain X renown all for yourself. This allowed solo healers to hot up everyone around them and roll in renown as long as people were getting kills. now, there's a very easy fix for this, give solo players X/6 renown instead, or X/12. That would make it less beneficial to run solo, but still allow for groups to crossheal and benefit from it.
And as a final point, others having it worse is not an argument against improving an unequal system.