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Armored Target Dummies

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StirlingScott
Posts: 16

Armored Target Dummies

Post#1 » Thu Mar 26, 2020 7:12 pm

Been wanting to make this suggestion for a while. Anyway we could get armored target dummies in cities so we can properly measure the benefits of weapon skill to builds/gear load-outs?

Thoughts?
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Garner
Posts: 149

Re: Armored Target Dummies

Post#2 » Thu Mar 26, 2020 7:44 pm

I'd like to see this too, if it's possible. Like, 1 dummy with 1k armor, 1 dummy with 2k, all the way up to a certain point.

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Twohandernoob
Posts: 131

Re: Armored Target Dummies

Post#3 » Thu Mar 26, 2020 8:01 pm

Yes please

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Martok
Posts: 925
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Re: Armored Target Dummies

Post#4 » Thu Mar 26, 2020 9:56 pm

Good idea.

Mystry
Posts: 356

Re: Armored Target Dummies

Post#5 » Fri Mar 27, 2020 1:01 am

Yes.

Illuminati
Posts: 70

Re: Armored Target Dummies

Post#6 » Fri Mar 27, 2020 3:13 am

This would be awesome!

mubbl
Posts: 198

Re: Armored Target Dummies

Post#7 » Fri Mar 27, 2020 11:38 am

viewtopic.php?f=8&t=31167&p=353090&hili ... ue#p353090
there is the armor pen forula with an example. No garantee it wasnt changed.

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Grock
Posts: 404

Re: Armored Target Dummies

Post#8 » Fri Mar 27, 2020 12:37 pm

mubbl wrote:
Fri Mar 27, 2020 11:38 am
viewtopic.php?f=8&t=31167&p=353090&hili ... ue#p353090
there is the armor pen forula with an example. No garantee it wasnt changed.
In other words at 40rank you get 1% armpen per 14 weaponskill.
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Gottschalt
Posts: 28

Re: Armored Target Dummies

Post#9 » Fri Mar 27, 2020 12:57 pm

Or you know, you could test it on the field and not be little scaredy cat

mubbl
Posts: 198

Re: Armored Target Dummies

Post#10 » Fri Mar 27, 2020 1:44 pm

Grock wrote:
Fri Mar 27, 2020 12:37 pm
mubbl wrote:
Fri Mar 27, 2020 11:38 am
viewtopic.php?f=8&t=31167&p=353090&hili ... ue#p353090
there is the armor pen forula with an example. No garantee it wasnt changed.
In other words at 40rank you get 1% armpen per 14 weaponskill.
me is very bad in math but calulator approves :P

also you get 1% dmg reduction per 16 point in resistence.
guard reduces dmg by 50%
toughness equals str, except for cast with building times, main stat bonus is multiplited by cast time(no garantuee on this one, read it for heals i think)

Now everybody get out your pencils and sheets and practice some simple math :ugeek:

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