It literally was a choice.betozg wrote: ↑Fri Apr 24, 2020 6:26 pmYou stacking toughness or wounds is your choice, your raw damage scales off of str, so if you want to see increased healing then build more str. You are completely capable of going for a more DPS orientated build and performing fine.
For general pug SC and city play, divine strike could do with a slight increase to the range on the two additional hits. 30 feet is way to extreme, a change to 15ft would probably suffice. Divine strike has the capability to heal more than radiance, for less ap cost which is huge for your spammable heal, and it should be encouraged to use better positioning and targeting to achieve that possibility with 3 hits each time. In organized 6v6 the range of divine strike is completely fine and it is rare you do not hit three people, very rare.
This was 100% a buff to Grace wp. Its crazy how people do not see this, the spec was already strong if built correctly.
Grace is performing extremely well in 6v6 if you partially set your group up for it. So im regards to the 6v6 meta, it has its place for sure.
Stacking toughness or wounds wasn't really a choice, it was necesary considering the heavy focus you ALWAYS get as a WP in the frontlines, as simple as this, "a dead WP can't heal", the best WP grace guide said this and it was right (I know the author of that guide propoused this update which is a bit weird to me)
About divine strike range, I was talking about healing range, because healing to 10 feets is close to useless, you always heal only yourself most of the time, and you heal yourself more (and also others) with sigmar radiance, but yes, 15 feet range for the extra hits would be useful too, 95% of the time is better to use sigmar radiance than the new divine strike, so whats the pont of divine strike?
I dont use 6 vs 6 as a reference for anything because its just a tiny part of the game and not relevant at all, you cant end-gear yourself doing ranked, I know grace is great at ranked even before this "buff"
Are you really a grace WP? I mean, are YOU really testing these changes? (and if you are, do you have SOV already?) because i am, I always beign grace, only switched to salvation because I was tired of people blaming me for losing a city and because of invader set... I tested several hours in scenarios and my performance is a bit worst than before update, yes sigmar radiance can heal more at the cost of survavility, but im not sure if its worth it... it wasnt uncommon to me to be top healer or at least top 3 in scenarios (because yes, I know how to play), now after update, is definitely harder, but i ll keep testing anyway... Sor far, im pretty sure divine strike needs more Healing range to be useful.
Despite what you said, Grace is very far from meta, thats a fact, not an opinion, and is not my intention that it becomes meta but at least more viable in RvR and City, which is not. We both agree is great at ranked, but even there, just check the 6 vs 6 leaderboard, 2 WP at top are salvation, the third is grace.
Testing RR76 full opressor about 1000 str
You decided to build insanely tank and have mediocore heals then complain about said heals. It was not necessary if you positioned correctly and didnt just stand in the melee train like most pug players. You mean the only grace WP guide? Yes it has great information and Rydiak has done alot for the Grace WP, i would not take anything away from him and the work he has put into the class and promoting it, but just because he has put out the ONLY guide does not mean that is the only way to play it.
Why would you increase the healing range of it? Just use your keybindings, or your mouse to target the people who actually need healing instead of relying on divine radiance to do your job for you. Divine strike has higher healing potential than Radiance. ontop of that it effects ALL allies, not just your party. It is down to YOU to heal the correct targets to maximize it even more. Stop asking for a crutch to skill by increasing the heal range.
"you always heal only yourself most of the time" That is incorrect and literally sums up your issue. If you are just healing yourself all the time and not actually targeting people correctly with divine strike, then you're just bad. you should not be rewarded for playing badly.
" I dont use 6 vs 6 as a reference for anything because its just a tiny part of the game and not relevant at all, you cant end-gear yourself doing ranked, I know grace is great at ranked even before this "buff""
How is 6v6 not relevant? This is where you use your classes abilities to its full potential against like minded enemies to win, explain how an increase/decrease to you potential healing is not relevant? i'll wait.
Oh yeah, im testing this changes extensively. it seems like you're not for sure though. And yes i am currently playing grace, i'm pretty sure i'm the only one at the moment running in ranked 6v6(and winning).
Why would i go for the sov set? i actually want to do strong single targeting healing and okay group healing. i'm running a warlord mix.
Stick to your narrow minded ways and call buffs, nerfs because you simply cannot perform well and hide behind stacking toughness and wounds.