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Mara Proposal

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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TenTonHammer
Posts: 3807

Re: Mara Proposal

Post#81 » Wed May 13, 2020 2:48 am

Grock wrote: Wed May 13, 2020 12:47 am
TenTonHammer wrote: Tue May 12, 2020 11:48 pm And more importantly the 13 point outgoing heal debuff is already mirrored on choppa so there is no grounds to say “but white lion”
as if it has any real use :lol:
It dosnt matter if it has no use or not, the viability of the ability is not what is in question

The fact of the matter is that the ability is already mirrored on destro so trying to use white lion as justification for changing Mara in this proposal fundamentally flawed
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Dajciekrwi
Posts: 700

Re: Mara Proposal

Post#82 » Wed May 13, 2020 8:55 am

Grock wrote: Tue May 12, 2020 7:52 pm How about this
- Give Choppa's 2h tree abilities to Sav Mara: change Tainted Claw to 13pt OHD and Thunderous Blow to 5pt CD increaser
- Move Wounds debuff to Choppa's Tired Already to mirror Slayer's 2h Devastate (and rework No More Helpin into a dispel)
- Move Concussive Jolt to Brutality 13pt and make it single-target 3s KD (why the hell there's non m4 aoe KD anyway?)
- Move Wave of Terror to Monstro
- Buff Convulsive Slashing and make it do extra damage instantly when interrupted (like Git to da Choppa)

Make Bruta an actually strong burst spec, and Sav even more of a sustained debuffer? 🤔

🤔🤔🤔

Just some wild brainstorming from a few days ago :lol:

Mara need stances rework, until that everything is futile
i like this idea it will be a breath of freshness for mara

jughurta69
Posts: 113

Re: Mara Proposal

Post#83 » Wed May 13, 2020 11:32 am

Wound debuff on choppa because slayer... Clone war.
Every class have specificity . Mara mdps debuff don't touch Mara
Rework only buff stance

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Grock
Posts: 918

Re: Mara Proposal

Post#84 » Wed May 13, 2020 12:16 pm

jughurta69 wrote: Wed May 13, 2020 11:32 am Wound debuff on choppa because slayer... Clone war.
Every class have specificity . Mara mdps debuff don't touch Mara
Rework only buff stance
Well their mid trees are 90% similar, difference only in 9pt and 13pt abilities, and while Slayer ones fit the exhaustive combo burst idea very nicely with Wounds debuff opener, Spellbreaker finisher, the Choppa ones provide two utility debuffs/soft-CC, and if you also consider crit debuff and heal debuff 2h choppa almost feels more like a tank-like support/debuffer, than a supposedly burst oriented dps spec

Meanwhile Mara actually has a spec focused on debuffs and sustained damage, but Wounds debuff IMO doesn't fit there as that kind of effect is a burst opener, not a "dot/debuff".

In case of moving Tainted Claw to 13pt, maybe it could have "heal leech" effect built into it baseline then, its a unique and interesting effect imo
Orkni 85+ (in-game Grock is not me...)
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Foofmonger
Posts: 524

Re: Mara Proposal

Post#85 » Wed May 13, 2020 2:02 pm

Grock wrote: Wed May 13, 2020 12:16 pm
In case of moving Tainted Claw to 13pt, maybe it could have "heal leech" effect built into it baseline then, its a unique and interesting effect imo
Yep, that's another option. Roll the tactic into the ability and make it 13 points but keep the full tactic functionality. I like it, nice idea!

jughurta69
Posts: 113

Re: Mara Proposal

Post#86 » Wed May 13, 2020 3:37 pm

Choppa, slayer ob aoe the last skill is different
But Mara need burst opener, no instant stun sava/bruta no change on Mara
If you want same tree ability say for rampage or inevitable doom 🤔

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teiloh
Posts: 691

Re: Mara Proposal

Post#87 » Wed May 13, 2020 3:48 pm

The Marauder doesn't need anything. Every class could use some tweaks for flow and gamefeel, but the Marauder has been more than fine for a long time.

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wachlarz
Posts: 798

Re: Mara Proposal

Post#88 » Wed May 13, 2020 3:52 pm

teiloh wrote: Wed May 13, 2020 3:48 pm The Marauder doesn't need anything. Every class could use some tweaks for flow and gamefeel, but the Marauder has been more than fine for a long time.
And U have maruder how much rr ? Or only yours opinion

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jughurta69
Posts: 113

Re: Mara Proposal

Post#89 » Wed May 13, 2020 4:27 pm

Just change buff gift sava and bruta
Change stun disrupt on stun on all reaction ( disrupt, dodge and Para)

Pull position calculate 1s after you press and pull after 2s cast
not on all duration cast because anyone see pull, interrupt with taunt, silence

Maybe create one tactic all mutation when bruta buff..., when sava buff..., when monstro because Mara change 2 stances mini on fight

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Stophy22
Posts: 444

Re: Mara Proposal

Post#90 » Wed May 13, 2020 9:48 pm

Talking about heal-debuffs here, not balancing mara burst damage or whatever is happening lol. Try to stay on topic or make a seperate proposal if you see something wrong with mara besides his heal-debuff
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