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Skill shade of death have no crit

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Posts: 15

Re: Skill shade of death have no crit

Post#11 » Mon May 25, 2020 7:06 am

I hope the skill will become useful like on official as a 13 point that useless is really underwhelming.

Posts: 246

Re: Skill shade of death have no crit

Post#12 » Mon May 25, 2020 7:55 am

Aurandilaz wrote:
Sat May 16, 2020 9:05 pm
Was thinking of this crap ability some while ago, and considered even writing a balance proposal for some Sorc rework of their worst abilities, but since the official balance discussion forums are a ghost towns, might as well dump the idea here;

-Shades of Death moves to 3pts left tree, mirrors BW Funnel Power
-Echo of Power moves to midtree 3pts, become a ranged KD of 65ft that requires Disrupt, make it 2 sec so BWs can keep their superior 3s rKD which they never spec anyway coz its too high in the tree, basically a 2s lifesaver in case a WL pounces your ass wide open or meleetrain starts tearing you apart from behind
-Gloom of Night moves to AoE tree 3pts, cast time down to 1sec, ain't no one got time for 2s cast when you get better dmg from spamming instant AoE attacks anyway
-Black Horror in all its glory, ehm, horrific waste of mastery point, would move to 13pts in left tree and become a ranged ground placement damage pulse, with 65ft range, and being placed to ground like a Zealot/Rp Rune, from where it would pulse to nearby targets (15-20ft?). Similar dmg as BW FBB which is at same spot, or bit similar pulse values as Slayer ID dmg pulse. 10-15sec CD, either instant cast, or 2 sec cast + but while moving. Doesn't have to be "op" values, but just bit similar to other classes 13pts ability dmg values, either Spirit/Corp, possibly Corp so it has better synergy with warband debuffing and less powerful for ST specs.

inb4 "how can you even think of buffing Destro", well, assuming people want to see Destro bring something that isnt a full meleestack to cities/open rvr, their ranged classes have to become somewhat more enticing than they currently are.
Shades of Death is terribad, EoP is bit meh, GoN is hardly used in warband fights and Black Horror deals less dmg than SS (even if you take into account double Corp debuffs) and you get same Init debuff from Conq gear Squig peeing all over the place or Mara usual AoE debuff spam, but without needing a 3s cast.

The Sorc is already better than the BW because of debuffs/realm synergy. Destro does not need any buffs, whatsoever.

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Posts: 500

Re: Skill shade of death have no crit

Post#13 » Mon May 25, 2020 8:42 am

Class is fine because of broken overpowered mechanic. Co-stanza!
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

Posts: 15

Re: Skill shade of death have no crit

Post#14 » Sun Jun 07, 2020 9:11 am

The class is fine or not is not even the point. It s just nice to be able to play different spec and have some on the totally useless skill useful.

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