There are a portal from bottom to top.
Btw yeah engi magus SW and basicly any aoe abilities bypass the barrier.
I didn't decide it is fun or not yet
Twisted Tower Feedback & Suggestion
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Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: Twisted Tower Feedback & Suggestion
im pretty sure all ranged can just shoot through the barrier sadlyKrokar wrote: ↑Sat Jun 13, 2020 3:42 pmI was in one last night. Unfortunately Order were able to have their 3(4?) engi's set up turrets that were shooting people through the invisible wall as soon as they took the teleporter to the top, so some people were getting there at half health already, which left us with no choice but to try and organise people to charge up the ramp. Which took quite a long time and we'd already reached 0 points so people had given up by then.
Destro - Nooblit, Reborn, Daemon, Dracula
Re: Twisted Tower Feedback & Suggestion
1.The Stalemate - It's probably pretty rare, but I too experienced a match that ended at 15 min with both teams having 0 points and all players getting 0 xp.
2.The Wall - The walls at the top bleedsthru AoE and make organized attacks from that positions very challenging.
3.The Gaying - When a larger number of players use the jumps/ports they all arrive in the same spot and are stuck in each other for good 2-3 seconds. Not gamebreaking, but annoying for sure.
Gotta say I came to really like this scenario after a short confusion period. Good job bringing it in.
2.The Wall - The walls at the top bleedsthru AoE and make organized attacks from that positions very challenging.
3.The Gaying - When a larger number of players use the jumps/ports they all arrive in the same spot and are stuck in each other for good 2-3 seconds. Not gamebreaking, but annoying for sure.
Gotta say I came to really like this scenario after a short confusion period. Good job bringing it in.
Re: Twisted Tower Feedback & Suggestion
See latest hotfix:
[Scenarios]
- Twisting Tower: If the realm holding the flags fails to use the detonator at the top and their score reaches 0, both flags will unlock.
[Scenarios]
- Twisting Tower: If the realm holding the flags fails to use the detonator at the top and their score reaches 0, both flags will unlock.
Re: Twisted Tower Feedback & Suggestion
Patch notes:
- Twisting Tower: If the realm holding the flags fails to use the detonator at the top and their score reaches 0, both flags will unlock.
Nice, thanks!
edit: oops, should've refreshed before posting, ty Kaelang
- Twisting Tower: If the realm holding the flags fails to use the detonator at the top and their score reaches 0, both flags will unlock.
Nice, thanks!
edit: oops, should've refreshed before posting, ty Kaelang
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- Posts: 45
Re: Twisted Tower Feedback & Suggestion
This SC is Chaos SC right ?
But kills here do not work for the keeper set quests... that's sad because during this event only 1 other SC is Empire VS Chaos , and never poping.
But kills here do not work for the keeper set quests... that's sad because during this event only 1 other SC is Empire VS Chaos , and never poping.
Re: Twisted Tower Feedback & Suggestion
I'll look into this.gglanouille wrote: ↑Sat Jun 13, 2020 5:28 pm This SC is Chaos SC right ?
But kills here do not work for the keeper set quests... that's sad because during this event only 1 other SC is Empire VS Chaos , and never poping.
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