You might not be aware but SW is actually a DPS class and is being far outperformed by Dps AM. So obviously R-SW is not in a good position in small scale and according to your perspective the given role to SW in large scale must be limited to a buff of %8 crit chance incrase like a trinket. In that case who would bother playing the class. It is implied in your statement you didn't bother going on playing yourself anyway.Caduceus wrote: ↑Sun Jun 14, 2020 9:25 pm I'm noticing people are saying the recent changes to SW are a nerf.
That is complete and utter nonsense.
I play ranged SW at rr70-something and put a fair bit of effort in learning to play the class while it was unbuffed. The only change that I liked was the change to Guerilla Warfare. The rest of the changes seemed like trying to hit a mosquito with a cannon. Ranged SW was, in many ways, quite balanced pre-buff. The problem is that it required a fair bit of knowledge of one's own and other classes to be strong, in other words, the class was quite skill-intensive, hence all the moaning by bad players (there, I said it). The place where it did notably lack a role was in organized 24-man formats. (in ranked 6v6 it suffers from the same issues the other ranged dps classes suffer from).
The changes that were made have seemed to given SW a role in 24-man format (like city) by force, through raw damage. This is by far the worst solution that could've been picked and messed up their balance in all the other formats RoR is played in. A much better solution would have been to turn ranged SW into a buffer/debuffer, the tools for which are already present in a few mediocre talents like "Leading Shots".
But what's done is done, I guess. These changes are here now and while I'm assuming they will be tweaked, this seems to be the 'philosophy' the devs have gone for.
Just don't let any of the bad SWs out there convince you that SW isn't very powerful right now or that these buffs somehow were not effective.
As I have already mentioned above glass arrow is the only improvement on ranged SW. Let me explain you the reasons :
Broadhead arrow change : Stackable 3 times - good dps when stacked but being cleansable just turns it to a complete waste of AP most of the time. Can be turned into aoe (let's do not forget that it has 20ft radious) with a tactic but it forces you to be in 65ft of your target(remember you are in light armor) and easy rp for the melee train (doesn't matter if you are guarded or not) + in a large scale fight what you have as a target from short range distance is only tanks (imagine a keep attack or defese or zerg vs zerg situation) and you get blocked and dodged enough before you can apply the second stack. So not really worth to being forced into 65ft.
Guerilla Training - Speed boost is good and if you are a stance dancer(I like to play it that way) the ap reduction somehow helps you to deal with glass arrow AP incrase.. but is it worth to a tactic slot when you have to already spend two of your tactic slots to cap ballistic and reach a considerable WS amount ?
Powerful Draw - %25 armor penetration sounds good on the tooltip but have you tried checking the difference it makes ? I did and it made me laugh.
Flame arrow : Still hits like a cotton ball after being correctly placed to skirmish tree in terms of dmg calculation and meh 65ft..
What do you lose further : Ranged KD on the move, Snare from 100ft, an insta ability in your rotation which actually not only had a considerable dmg amount but also range decrease on your target. Most of your insta cast abilities that you could have used to finish your target before like glass arrow, flanking show, flame arrow, take down.. are all limited to 65ft now. You only have rapid fire and most of the time you are limited in just stacking broadhead arrow and firing rapid fire.
So the only positive change is the glass arrow. Yes maybe it requires tunning down a little but the disadvantages I listed above for not one but different play styles should have looked into first.
With all that said, let me clear that I mainly play my rr84 SH and have a 70 SW as an alternative for when game gets bor'ng on destro side. It wouldn't make me happy to see these changes on SH at all albeit a similar ability to the mentioned "OP" glass arrow.