Lithenir wrote: ↑
Thu Jun 18, 2020 11:12 am
Brickson wrote: ↑
Thu Jun 18, 2020 9:39 am
By saying that people should put in way more effort during EU prime time to organize to accomplish a city siege, because the system isn't able to handle large amounts of people as well as small numbers you're just proving his point that the system isn't balanced.
Wherever you have a system, in which humans act/interact, you have to design it in a way that takes into account how humans behave. This is true for all designs. Being it games, workplaces, door handles or whatever. If your first reaction always is to blame the people for not doing it right, you're just choosing the laziest explanation and will never actually improve anything.
I don't have a good solution at hand. Neither do I want to blame the devs for the current state nor demand a quick change. But just blaming the players instead of acknowledging a design problem is just too simple minded.
Thesis: Telling people to git gud/just organize/use brain is the brain afking of forums
Well I've seen it on live for years, the same campaign as it is now and people used tactic and strategies to get what they wanted. Back then people were smart enough to split forces and attack multiple zones the same time.
So when the campaign is still the same but people here tend to be in one zone only, leaving the other 2 dead which fault is it? Ofc it must be the campaigns fault because it is too hard to take zones with 600 players and I just want to be brain afk but want all the rewards... Well it isn't working that way.
Look you're wrong on all levels here. You'll see from my sig I'm in PNP which is one of the more organised EU Destro guilds on the server. We regularly coordinate our WB nights (3 nights a week) with the other big Destro EU guilds like TUP to push zones. The other night between the coordinated Destro guilds we had 10 WBs up and running with comms between leaders.... And still we couldn't reach a City. These are guilds that destroy the best Order has to offer at present. This sounds terrible so apologies, but PNP hasn't lost to a city to an Order guild in many months and we've faced the likes of Bombling and that WL AoE WB the players names from which I forget.
If PNP played during late US TZ I'm telling you we'd be farming daily cities as it's so much easier to reach a city during off peak hours with low pop.
Late US TZ doesn't get cities because they play better, they get them because defensive strength currently scales with more people online because a keep/fort main door funnel allow roughly 5 people per second to pass through no matter how many attackers you have - where keep/fort defender strength continues to scale with each additional player meaning those 5 people funnelling need to absorb more and more punishment. Around 200 defenders and things get really tough for the attackers.
What you're also missing is splitting zones helps you get a Fort.... BUT you still need to cap that fort, if defenders win a fort then the campaign resets. So at some point EU prime attackers need to break a 300+ person fort def.
The game either needs other ways to earn Sov which is equally fair to all timezones or some kind of way to address the problem of offensive strength not scaling with additionl players: perhaps have additional entrances to a fort/keep open up as the number of players in a zone increases.