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The Сampaign is not rewarding.

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Lithenir
Posts: 370

Re: The Сampaign is not rewarding.

Post#51 » Fri Jun 19, 2020 5:01 am

To break all this down. I think the main problem is not the campaign or the system.
The main problem is that this game and the keeps are not made for so many people.

I know back on live there was no population counter but you could claim keeps and the guards told you how many attackers you have. And I don't remember many attacks with more than 250 attackers. At least in Germany. Ofc the campaign was split in 4 tiers but considering t2 and t3 were mostly empty it doesn't add much to the population.

My guess is that the problem here is that the server is too populated, in eu time, as the keeps are designed for. Now the devs made it that everyone can enter postern in certain circumstances, not a thing on live. But we surely need more options to enter keeps so highly populated times can see some progress. Maybe deny respawning in keep as soon as outer is under 50%. Doesn't sound like much but at least defenders dying somewhere near keep won't get into keep to defend.

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TreefAM
Posts: 676

Re: The Сampaign is not rewarding.

Post#52 » Fri Jun 19, 2020 5:09 am

Even better, it will counter that **** suicide on ram till it dies thing that certain guilds love doing.

M0rw47h
Posts: 898

Re: The Сampaign is not rewarding.

Post#53 » Fri Jun 19, 2020 5:43 am

TreefAM wrote: Fri Jun 19, 2020 5:09 am Even better, it will counter that **** suicide on ram till it dies thing that certain guilds love doing.
To jump on ram you need healers insta rezing from Oil anyway, you ain't hiting "respawn" button. Unless you mean, jumpin at ram, when it's far away from gate.

Jesden
Posts: 31

Re: The Сampaign is not rewarding.

Post#54 » Fri Jun 19, 2020 5:47 am

Defend the ram better? like people jumping on it will die pretty quick if you have dps aoe-ing on top of it.

TreefAM
Posts: 676

Re: The Сampaign is not rewarding.

Post#55 » Fri Jun 19, 2020 6:27 am

Yes when the ram is not on the gate, just random groups or even full wbs rushing the ram headlessly, half of them dying but still reaching and chipping away at the ram.
"Defend the ram better" The people who jump it do die quick, it's not the problem them dying, but them taking out chunks of the rams hp every time, just groups of players jumping and trying to reach the ram to take out a chunk, over and over.

Jesden
Posts: 31

Re: The Сampaign is not rewarding.

Post#56 » Fri Jun 19, 2020 7:32 am

so keep it further away from where they are going to jump? watch the walls to see where people are gathering and move it away. It's not difficult.

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mytreds
Posts: 177

Re: The Сampaign is not rewarding.

Post#57 » Fri Jun 19, 2020 7:40 am

Destro ram dies because Beastz runs a tight warband and know how to take it out.

Order ram dies because the owner spawns it and then leaves the zone.

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kleinbuchstabe
Posts: 27

Re: The Сampaign is not rewarding.

Post#58 » Fri Jun 19, 2020 7:44 am

nat3s wrote: Thu Jun 18, 2020 8:17 pm
Unless you've been part of a proper competitive guild and seen the massive amount of effort in terms of thinking up strats, practicing WB fights and learning how to play together effectively, to think you'll be able to magically come up with something that hasn't occurred to all these highly motivated and coordinated players, that you know better, that for me, is arrogance. But by all means step up to the plate, join one of the organised guilds and jump on comms and tell their leadership what they're doing wrong...

At the risk of repeating myself, city sieges happen daily in late US TZ when pop is low and happen monthly in EU prime where pop is highest. That's a problem and whilst I agree with you that sometimes skill and coordination is an issue, it's mostly a system design problem rather than a player problem. It's simply very easy to push a campaign when pop is low.


Im totally with you. Stop argueing with the trolls who just dont wanna see the problem and acting like everything is fine. Its a waste of time.


Lithenir wrote: Fri Jun 19, 2020 5:01 am To break all this down. I think the main problem is not the campaign or the system.
The main problem is that this game and the keeps are not made for so many people.


And this main problem - "that this game and the keeps are not made for so many people" - is actually, surprise surprise, a problem of "the campaign or the system" :D :D
And few players here try to find suggestions to make it better in some way. Many talking about changing rewarding system, but that has not to be the solution.


Lithenir wrote: Fri Jun 19, 2020 5:01 am But we surely need more options to enter keeps so highly populated times can see some progress. Maybe deny respawning in keep as soon as outer is under 50%. Doesn't sound like much but at least defenders dying somewhere near keep won't get into keep to defend.


First good post of you wich is a suggestion and no trolling, thanks for start participating now mate ;)
I think respawning at keep should be denyed in general, that would be a game changer in deffing keeps and behavior in lakes. But outer uner 50% would be also ok.
It would take more time for deffers to prepare a def, not just easy wipe inside when atack is allready on. Also splitting up on zones would got a more surprising effect

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Armoz
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Posts: 49
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Re: The Сampaign is not rewarding.

Post#59 » Fri Jun 19, 2020 8:04 am

mytreds wrote: Fri Jun 19, 2020 7:40 am Destro ram dies because Beastz runs a tight warband and know how to take it out.

Suck up to a man who has no idea what strategy means or how to counter certain situation. He loves to leave people handle things for him and he shows up when its easier. He intentionally splits up numbers and wont assist when asked. Blind to clear and strong counter attacks. Just because you can lead a WB doesn't mean you know how rest of the game works.

Now talking about the ram jumping. its a very good way to defend a siege and its totally fine, both sides do it and the only way you can counter it, is to defend the ram as well as you can. Making sure you know whats going on around you, keeping your eyes open and reacting to certain situations is 90% of the win. So wake up when you siege and pay attention to how your enemy is positioning themselves. Wall jumping has a very clear indication ... EVERYBODY IS ON THE WALLS! Pull the ram much further away, so even when they jump you're still able to kill them when they try. Jumping doesn't happen all the time but when it does you need to be ready.

Rvr doesn't have to be that "rewarding" to the point where you get **** for not doing much, it only has to give you a sense of progression, in both campaign and also your character. When you succesfully defended a keep on live you got a reward every time. There was a defence timer after you pushed back the enemy and you got rr/xp/inf for it and that should be considered again. So many reward systems could be tied to defending a keep successfully or attacking a keep successfully. New rvr weapons, or currency for them, or new unified currency you could exchange for many things like weapons, new jewelery sets for tanks/dps/healers. Maybe even new mounts for both solo players and guilds, new titles and all kinds of cosmetic stuff.

TreefAM
Posts: 676

Re: The Сampaign is not rewarding.

Post#60 » Fri Jun 19, 2020 11:54 am

mytreds wrote: Fri Jun 19, 2020 7:40 am Destro ram dies because Beastz runs a tight warband and know how to take it out.

Order ram dies because the owner spawns it and then leaves the zone.
Yeah tight enough to be wiped by 6-12mans lmao.

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