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Shadow Warrior & Squig Herder suggestion

Posted: Mon Jun 29, 2020 12:25 am
by adapter
Oi Oi, Kabusquig here, yes, again. I come to talk about Ranged SW and SH after weeks of the SW rework. To not make you read a text wall I'll be brief and share few ideas on how to approach both careers. To take in mind I'm a Squig Herder renown 79 player.

What I'll suggest are some overall ideas with lack of detail, just a broad view of what could be good for both careers in terms of PvP (smallscale, solo, pugging,warband, zerg, city, etc)

Suggestions are:

1. Increase the range of Path of Scout and Path of Big Shootin', specifically for these next abilities: Festering Arrow / Poison Arrer, Eagle Eye / Plink.

2. Add utility effects for Scout/Skirmirsh/Big Shootin/Quick Shootin abilities, these utility effects coming to be the next ones: AP drain, building times debuff, AoE Movement slows, cooldown debufs, toughness/resistances debuffs, single target and AoE morale drain, group movement speed buffs, etc. These could be added to a variety of already existing abitilies in all of the paths mentioned.

3. Increase the AoE burst overall in both Skirmirsh and Quick Shootin'. Both careers need to have a real damage sustain from range. Hopefully between 75ft and 120ft.

That's about it, bye.

Re: Shadow Warrior & Squig Herder suggestion

Posted: Sun Jul 05, 2020 3:14 pm
by teiloh
imo I don't think the game really needs more AOE. The fact that most proposals to improve underpowered classes call for more AOE damage is indicative of a broader problem.

Maybe an AOE suppression skill. Impose backlash on an AOE damage dealer, restrict AOE ranges/damage, etc.

But preferably AOE could be fixed at its root and this would be a boon for WE/WH and SW/SH.

- Signed, WH/Engi/SW/AM/Magus/rSH player

Re: Shadow Warrior & Squig Herder suggestion

Posted: Sun Jul 05, 2020 6:31 pm
by doxifera
adapter wrote: Mon Jun 29, 2020 12:25 am Oi Oi, Kabusquig here, yes, again. I come to talk about Ranged SW and SH after weeks of the SW rework. To not make you read a text wall I'll be brief and share few ideas on how to approach both careers. To take in mind I'm a Squig Herder renown 79 player.

What I'll suggest are some overall ideas with lack of detail, just a broad view of what could be good for both careers in terms of PvP (smallscale, solo, pugging,warband, zerg, city, etc)

Suggestions are:

1. Increase the range of Path of Scout and Path of Big Shootin', specifically for these next abilities: Festering Arrow / Poison Arrer, Eagle Eye / Plink.

2. Add utility effects for Scout/Skirmirsh/Big Shootin/Quick Shootin abilities, these utility effects coming to be the next ones: AP drain, building times debuff, AoE Movement slows, cooldown debufs, toughness/resistances debuffs, single target and AoE morale drain, group movement speed buffs, etc. These could be added to a variety of already existing abitilies in all of the paths mentioned.

3. Increase the AoE burst overall in both Skirmirsh and Quick Shootin'. Both careers need to have a real damage sustain from range. Hopefully between 75ft and 120ft.

That's about it, bye.
Well, after such changes, all the rDD can boldly re-roll in the SW/SH...the rest rDD will be sent to the scrap.
or is it a joke?)
give us a range like that of ST Magus/Engi, AoE dmg like that of Sorc/ BW and buns from morale drain to cd on abilitys ... you need to be more realistic)

Re: Shadow Warrior & Squig Herder suggestion

Posted: Mon Jul 06, 2020 10:04 am
by adapter
doxifera wrote: Sun Jul 05, 2020 6:31 pm
Well, after such changes, all the rDD can boldly re-roll in the SW/SH...the rest rDD will be sent to the scrap.
or is it a joke?)
give us a range like that of ST Magus/Engi, AoE dmg like that of Sorc/ BW and buns from morale drain to cd on abilitys ... you need to be more realistic)
I am being realistic, squig herder and shadow warrior could use an increase in range of a few skills, also remove the damage penalty from quick shootin/skirmirsh