DE racial tactics-would it be possible to improve them?
Posted: Sun Aug 02, 2020 11:47 pm
All races get 3 racial tactics, 1 at lvl 8, resist one of some type at lvl 17, and another one at lvl 23.
Looking at different races:
Dwarf- 50% less time for KD/stun, decent. 660 extra armor- 15% extra physical mitigation, especially nice vs physical dmg heavy destro.
Empire- Emperor's Ward, from using similar chaos tactic on several different toons very major defensive upgrade. 25% for extra heal-meh, but absorb tactic is more then enough.
High Elf- 25% for 252 spirit dmg over 3 sec- a very decent dmg upgrade if you calculate the numbers, specially on lower dps builds. 10% less chance for attacks to be defended against- very decent offensive upgrade.
Orc- 160 wounds, as good as it sounds. 25% extra critical dmg- very good offensive tactic, must in any offensive BO build.
Gobba- autodetaunt and speed tactic, plenty of order commented by now about those.
Chaos- absorb, once again very major defensive upgrade, glued in on all my chaos toons. Backlash- actually a decent dmg tactic (its 2 sec tick), glued in on my chosen.
And now we get to dark elf:
10% extra heals for self- meh, requires 2 healers healing you be be anywhere near as good as empire/chaos absorb tactic which doesn't requires anything. 471 heals over 9 sec when killing an enemy- only good for pve kiting.
So all other races got at least 1 good tactic, and several 2, while DE got 1 meh and 1 that is only useful for pve farming. Would it be possible to improve/change them to something more useful? Maybe chance the heal on kill into some type of lifetap proc, will fit the DE lore.
Looking at different races:
Dwarf- 50% less time for KD/stun, decent. 660 extra armor- 15% extra physical mitigation, especially nice vs physical dmg heavy destro.
Empire- Emperor's Ward, from using similar chaos tactic on several different toons very major defensive upgrade. 25% for extra heal-meh, but absorb tactic is more then enough.
High Elf- 25% for 252 spirit dmg over 3 sec- a very decent dmg upgrade if you calculate the numbers, specially on lower dps builds. 10% less chance for attacks to be defended against- very decent offensive upgrade.
Orc- 160 wounds, as good as it sounds. 25% extra critical dmg- very good offensive tactic, must in any offensive BO build.
Gobba- autodetaunt and speed tactic, plenty of order commented by now about those.
Chaos- absorb, once again very major defensive upgrade, glued in on all my chaos toons. Backlash- actually a decent dmg tactic (its 2 sec tick), glued in on my chosen.
And now we get to dark elf:
10% extra heals for self- meh, requires 2 healers healing you be be anywhere near as good as empire/chaos absorb tactic which doesn't requires anything. 471 heals over 9 sec when killing an enemy- only good for pve kiting.
So all other races got at least 1 good tactic, and several 2, while DE got 1 meh and 1 that is only useful for pve farming. Would it be possible to improve/change them to something more useful? Maybe chance the heal on kill into some type of lifetap proc, will fit the DE lore.