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DE racial tactics-would it be possible to improve them?

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Zxul
Posts: 1359

DE racial tactics-would it be possible to improve them?

Post#1 » Sun Aug 02, 2020 11:47 pm

All races get 3 racial tactics, 1 at lvl 8, resist one of some type at lvl 17, and another one at lvl 23.

Looking at different races:

Dwarf- 50% less time for KD/stun, decent. 660 extra armor- 15% extra physical mitigation, especially nice vs physical dmg heavy destro.
Empire- Emperor's Ward, from using similar chaos tactic on several different toons very major defensive upgrade. 25% for extra heal-meh, but absorb tactic is more then enough.
High Elf- 25% for 252 spirit dmg over 3 sec- a very decent dmg upgrade if you calculate the numbers, specially on lower dps builds. 10% less chance for attacks to be defended against- very decent offensive upgrade.
Orc- 160 wounds, as good as it sounds. 25% extra critical dmg- very good offensive tactic, must in any offensive BO build.
Gobba- autodetaunt and speed tactic, plenty of order commented by now about those.
Chaos- absorb, once again very major defensive upgrade, glued in on all my chaos toons. Backlash- actually a decent dmg tactic (its 2 sec tick), glued in on my chosen.

And now we get to dark elf:
10% extra heals for self- meh, requires 2 healers healing you be be anywhere near as good as empire/chaos absorb tactic which doesn't requires anything. 471 heals over 9 sec when killing an enemy- only good for pve kiting.

So all other races got at least 1 good tactic, and several 2, while DE got 1 meh and 1 that is only useful for pve farming. Would it be possible to improve/change them to something more useful? Maybe chance the heal on kill into some type of lifetap proc, will fit the DE lore.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Zxul
Posts: 1359

Re: DE racial tactics-would it be possible to improve them?

Post#2 » Fri Aug 07, 2020 5:23 pm

To expand on it some more- simplest would be for example to change Bathing in Blood tactic to- every time you hit an enemy, you have a 25% chance to deal 471 dmg to them, and heal yourself for an equal amount. As long as dot is not refreshing on target, and hot is not refreshing/stacking on you, it shouldn't overpower aoe classes, while will open some new build options which are missing on DE.

Something more complicated, looking on different DE classes specific abilities, would be for example- every time you hit an enemy, you have a 25% chance to steal 100 will, 150 spirit/corp resistance, and 15 ap from them, and give yourself the stolen stats/ap (stats steal nonstacking). Once again fits with lore, and would open some more build options for DE classes.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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