nuadarstark wrote: ↑Mon Aug 03, 2020 1:17 pm It's already stupid easy and dumbed down to hell...
Also, when are there the even numbers, you either have heavy destro in EU prime time or heavy order in ? Even numbers are extremely rare.
Ultimately, the big fights are going to happen, as well as the occassional stalemates - you have 1200 people playing during peaks, what do you think will be going on? I find it absurd that people are already moaning again about this when we have nearly perfectly scheduled "twice in 24h" cities and zone flips and forts are constant.
Few months ago we had day long stalemates, 2k+ folks online, cities not popping for certain TZs at all and 1200 people in one zone engagements...that was hell, this is nothing. Sieging, taking zones and pushing campaign is easy now.
That's because throwing is better reward than defence.
it's design flaw from the very beginning, imo.
can't blame current devs.
constant lose for end gear, wtf is that?
but I don't have any solution neither.
every battle have winner and looser.
suck it up and don't mind to be losing side. ignore throwers, they're nothing but annoying npc.
if you could manage divide and conquer with aao, rp gain is far better than zerg.
in best scenario, underdog have same pace in gearing up like zerg winner.
even better with aao.
only requirement is teamwork and not afraiding death.
so I think it's player issue.
maybe, asking courage despite of constant defeat is hard one.
that's psychological level of war, where leadership is factor. also player skill.