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[WL] Blindsided rework

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Sundowner
Posts: 468

[WL] Blindsided rework

Post#1 » Mon Aug 24, 2020 6:35 am

N/A anymore, mods can delete/close topic
Last edited by Sundowner on Mon Aug 24, 2020 8:04 am, edited 1 time in total.

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nat3s
Posts: 450

Re: [WL] Blindsided rework

Post#2 » Mon Aug 24, 2020 7:27 am

Guardian is a 1v1 beast, giving them a cd increase on top of their insane burst and high armour is just going to make the situation worse.

WL are great in a ST melee train, they already have more WB, Group and Solo tools than most other classes.
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Sundowner
Posts: 468

Re: [WL] Blindsided rework

Post#3 » Mon Aug 24, 2020 7:37 am

nat3s wrote: Mon Aug 24, 2020 7:27 am Guardian is a 1v1 beast, giving them a cd increase on top of their insane burst and high armour is just going to make the situation worse.

WL are great in a ST melee train, they already have more WB, Group and Solo tools than most other classes.
WL already has ST cd increase, so it doesn't change ST balance, affect only large scale.

WL has very little tools compared to mSH and mara, giving them 1 more utility tool is not dramatic game changer when mara has aoe kd, better interrupt (better area of effect and less cooldown).

Also, wl has as much armor as mara and mSH, but is less survivable than them (mSH self armor buff, mara armor shrug)

AOE dmg of WL is not more than mara's too (they both have 50% armor pen (actually mara has 50% pen which is better than wl's armor ignore), mara has 50% crit damage tactic (wl's is tied to pet, i.e. almost useless in city/wb fights)) on top of than mara has a lot more utility tools than WL, so adding one utility thus making cd increases 2 and 2 on order and destro side won't be game changing

XsorrowerX
Posts: 92

Re: [WL] Blindsided rework

Post#4 » Mon Aug 24, 2020 7:43 am

The better idea is to give stuff like that to WH or SW and the lesser desired warband classes, so they are more viable. WL is already viable in all areas of the game.

satanlol
Posts: 32

Re: [WL] Blindsided rework

Post#5 » Mon Aug 24, 2020 7:56 am

Are you speaking of build up time? Marauders can modify MoT to increase build up time, not cooldown increase. It’s a big difference between build up time and cooldown increase.

Sundowner
Posts: 468

Re: [WL] Blindsided rework

Post#6 » Mon Aug 24, 2020 8:02 am

satanlol wrote: Mon Aug 24, 2020 7:56 am Are you speaking of build up time? Marauders can modify MoT to increase build up time, not cooldown increase. It’s a big difference between build up time and cooldown increase.
My bad, will change OP

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wildwindblows
Posts: 426

Re: [WL] Blindsided rework

Post#7 » Mon Aug 24, 2020 8:12 am

Sundowner wrote: Mon Aug 24, 2020 7:37 am
nat3s wrote: Mon Aug 24, 2020 7:27 am Guardian is a 1v1 beast, giving them a cd increase on top of their insane burst and high armour is just going to make the situation worse.

WL are great in a ST melee train, they already have more WB, Group and Solo tools than most other classes.
WL already has ST cd increase, so it doesn't change ST balance, affect only large scale.

WL has very little tools compared to mSH and mara, giving them 1 more utility tool is not dramatic game changer when mara has aoe kd, better interrupt (better area of effect and less cooldown).

Also, wl has as much armor as mara and mSH, but is less survivable than them (mSH self armor buff, mara armor shrug)

AOE dmg of WL is not more than mara's too (they both have 50% armor pen (actually mara has 50% pen which is better than wl's armor ignore), mara has 50% crit damage tactic (wl's is tied to pet, i.e. almost useless in city/wb fights)) on top of than mara has a lot more utility tools than WL, so adding one utility thus making cd increases 2 and 2 on order and destro side won't be game changing
Most of the mara players rerolled to WL. IDK how do you think mara is powerfull than wl. Thats right mara has utilities like aoe kd, aoe disorient but for damage wise wl is far better than mara both st and aoe. If wl will get more utilities, this definitely break all balance.

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agemennon675
Posts: 506

Re: [WL] Blindsided rework

Post#8 » Mon Aug 24, 2020 9:56 am

wildwindblows wrote: Mon Aug 24, 2020 8:12 am
Sundowner wrote: Mon Aug 24, 2020 7:37 am
nat3s wrote: Mon Aug 24, 2020 7:27 am Guardian is a 1v1 beast, giving them a cd increase on top of their insane burst and high armour is just going to make the situation worse.

WL are great in a ST melee train, they already have more WB, Group and Solo tools than most other classes.
WL already has ST cd increase, so it doesn't change ST balance, affect only large scale.

WL has very little tools compared to mSH and mara, giving them 1 more utility tool is not dramatic game changer when mara has aoe kd, better interrupt (better area of effect and less cooldown).

Also, wl has as much armor as mara and mSH, but is less survivable than them (mSH self armor buff, mara armor shrug)

AOE dmg of WL is not more than mara's too (they both have 50% armor pen (actually mara has 50% pen which is better than wl's armor ignore), mara has 50% crit damage tactic (wl's is tied to pet, i.e. almost useless in city/wb fights)) on top of than mara has a lot more utility tools than WL, so adding one utility thus making cd increases 2 and 2 on order and destro side won't be game changing
Most of the mara players rerolled to WL. IDK how do you think mara is powerfull than wl. Thats right mara has utilities like aoe kd, aoe disorient but for damage wise wl is far better than mara both st and aoe. If wl will get more utilities, this definitely break all balance.
So you think WL have better aoe capability than marauder ?
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wildwindblows
Posts: 426

Re: [WL] Blindsided rework

Post#9 » Mon Aug 24, 2020 11:25 am

agemennon675 wrote: Mon Aug 24, 2020 9:56 am
wildwindblows wrote: Mon Aug 24, 2020 8:12 am
Sundowner wrote: Mon Aug 24, 2020 7:37 am

WL already has ST cd increase, so it doesn't change ST balance, affect only large scale.

WL has very little tools compared to mSH and mara, giving them 1 more utility tool is not dramatic game changer when mara has aoe kd, better interrupt (better area of effect and less cooldown).

Also, wl has as much armor as mara and mSH, but is less survivable than them (mSH self armor buff, mara armor shrug)

AOE dmg of WL is not more than mara's too (they both have 50% armor pen (actually mara has 50% pen which is better than wl's armor ignore), mara has 50% crit damage tactic (wl's is tied to pet, i.e. almost useless in city/wb fights)) on top of than mara has a lot more utility tools than WL, so adding one utility thus making cd increases 2 and 2 on order and destro side won't be game changing
Most of the mara players rerolled to WL. IDK how do you think mara is powerfull than wl. Thats right mara has utilities like aoe kd, aoe disorient but for damage wise wl is far better than mara both st and aoe. If wl will get more utilities, this definitely break all balance.
So you think WL have better aoe capability than marauder ?
For aoe damage wise WL is better. For aoe utillity Mara is far better.

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