Recent Topics

Ads

xp/rr/inf from supplies should scale with distance

We want to hear your thoughts and ideas.

Moderators: Developer, Management, Web Developer

Forum rules
Before posting on this forum, be sure to read the Terms of Use
LordEpee
Posts: 5

xp/rr/inf from supplies should scale with distance

Post#1 » Thu Oct 01, 2020 6:00 pm

I was browsing the wiki and was surprised when I read that the value of supplies increases based on a number of factors including distance. Supplies from further away are worth more! I feel this isn't well communicated through game mechanics, as there are many players running supplies from only the closest objectives. If the rewards one gains is well broadcasted to the person who turns in the supplies, and maybe making it clear the player is gaining more rewards based off of the value of the box they are turning in, it would incentivize players to take risks, to take boxes from more dangerous locations, etc.

Ads
User avatar
GamesBond
Communications
Posts: 362

Re: xp/rr/inf from supplies should scale with distance

Post#2 » Thu Oct 01, 2020 6:11 pm

I believe most players understand the logic behind supplies.

It's about evaluating the distance/risk to reward, in other words, running supplies from farther distance increases your risk of getting ganked, killed and getting zero influence/renown/experience. Even if it's totally safe, you could do the shortest supply run and return to the BO to find another one - with the recent changes (decreased the spawn interval of supply crates).

There are lots of factors to calculate if you're the kind who min/max supply runs, and players solely deciding what's best for them/their realm is what makes this game unique.
Image

Got questions about Affiliate Streamer program? Have feedback/suggestions to the way the project communicates digitally?
Discord: GamesBond#2976

RoR - Facebook|RoR - Twitter|RoR - Discord|RoR - Youtube

Who is online

Users browsing this forum: No registered users and 25 guests