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[CHOPPA] GTDC replacement

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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CountTalabecland
Posts: 979

Re: [CHOPPA] GTDC replacement

Post#21 » Tue Oct 06, 2020 7:00 pm

Replacing the current iteration of GTDC with an ID inverse is a interesting idea.

Where the Choppa places the ID on themselves and the 10 seconds of ticks do undefendable AoE damage around them. Speed boost would synergize with this since you would want to get stuck in with it. Would still be an extra charge but better than being tied to a channel. Idk how that speed boost implementation might work compared to the ability duration.

Compared to ID it would have a longer tick, same AP cost with a 20 sec cooldown maybe. That way it would indirect mirror using Rampage + ID to get undefendable AoE. Choppa version is slightly more bang for the buck career talent point wise but it’s not as versatile as rampage.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Lithenir
Posts: 370

Re: [CHOPPA] GTDC replacement

Post#22 » Tue Oct 06, 2020 7:15 pm

Nearly every suggestion made on the forums are just more or less the suggestion to mirror a good ability a class has to the "mirror" class...
Why don't you ppl come up with new ideas? Soon we will we have 12 equal classes with two different skins...

hurycanlol
Posts: 19

Re: [CHOPPA] GTDC replacement

Post#23 » Tue Oct 06, 2020 7:27 pm

Lithenir wrote: Tue Oct 06, 2020 7:15 pm Nearly every suggestion made on the forums are just more or less the suggestion to mirror a good ability a class has to the "mirror" class...
Why don't you ppl come up with new ideas? Soon we will we have 12 equal classes with two different skins...
Yeah its very sad...

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Ysaran
Posts: 1220

Re: [CHOPPA] GTDC replacement

Post#24 » Tue Oct 06, 2020 7:30 pm

Lithenir wrote: Tue Oct 06, 2020 7:15 pm Nearly every suggestion made on the forums are just more or less the suggestion to mirror a good ability a class has to the "mirror" class...
Why don't you ppl come up with new ideas? Soon we will we have 12 equal classes with two different skins...
suppose we want to replace GTDC with some big damage ability with no utility.
In this game there are 2 way to deal damage: direct damage and DoT. Choppa have 2 big direct damage ability: wild choppin and no escape, wild choppin is also spammable (chop fasta + wild choppin).
the edge slayer have over choppa is due to ID being a big damage DoT ability.
it's not a question of mirroring, it's just that choppa don't need a big direct damage ability cuz he already have 2, what it lack is DoT.

Actually there is also a third option that is conditional damage, something like: "for the next Z seconds the target suffer X damage every time he move/spend AP/other-condition". But i'm not a fan of this kind of things, cuz it have some kind of utility attached

Also: if you are so good at making proposal then post them here. we are trying to find solutions, this kind of comments it's completely useless
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TenaciousBuf
Posts: 23

Re: [CHOPPA] GTDC replacement

Post#25 » Tue Oct 06, 2020 9:46 pm

Elvicof wrote: Tue Oct 06, 2020 8:08 am
Gurf wrote: Tue Oct 06, 2020 7:35 am I don't think buffing the aoe damage of the Destro melee train would be good for the game at all, they already have the better melee train in 9/10 City instances. Just because 1 city out of 10 brings enough Slayers to do a better melee train doesn't mean Destros need a buff.
Basically you are saying that SL melee is better than destro, but order doesnt bring that to the city. So hence destro doesnt need a buff.

Like the logic in that.
There is no logic in it. City is what like 5% of the game content. Undefendable rampage makes destro tanks useless since they melt in 2 seconds including the rest of the group. So make it defendable, what harm in that? It might encourage different group set ups with other classes rather than just a slayer ball. If you have not noticed now destro can only push keeps if they outnumber order by a bit (like double) because of the unmanageable aoe and its range. Forts... cant even talk about that. Rams getting to 50% health after taking down just a first oil what seams to be done by an artillery damage. Not really sure how it is fun for order or destro. You want some competitiveness including an even opportunity to win for both sides.

TenaciousBuf
Posts: 23

Re: [CHOPPA] GTDC replacement

Post#26 » Tue Oct 06, 2020 11:27 pm

TenaciousBuf wrote: Tue Oct 06, 2020 9:46 pm
Elvicof wrote: Tue Oct 06, 2020 8:08 am
Gurf wrote: Tue Oct 06, 2020 7:35 am I don't think buffing the aoe damage of the Destro melee train would be good for the game at all, they already have the better melee train in 9/10 City instances. Just because 1 city out of 10 brings enough Slayers to do a better melee train doesn't mean Destros need a buff.
Basically you are saying that SL melee is better than destro, but order doesnt bring that to the city. So hence destro doesnt need a buff.

Like the logic in that.
There is no logic in it. City is what like 5% of the game content. Undefendable rampage makes destro tanks useless since they melt in 2 seconds including the rest of the group. So make it defendable, what harm in that? It might encourage different group set ups with other classes rather than just a slayer ball. If you have not noticed now destro can only push keeps if they outnumber order by a bit (like double) because of the unmanageable aoe and its range. Forts... cant even talk about that. Rams getting to 50% health after taking down just a first oil what seams to be done by an artillery damage. Not really sure how it is fun for order or destro. You want some competitiveness including an even opportunity to win for both sides.
For aoe i would suggest adjust range a little, fix those that go through walls like b arrow , maybe slow ticks or adjust stacking of certain range damage because aoe is just unmanageable. and make organ guns and hellblaster damage same as tribarrel once. I have never seen tribarrels avarage at 1800 compare to organ and hellblaster.

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TenTonHammer
Posts: 3807

Re: [CHOPPA] GTDC replacement

Post#27 » Wed Oct 07, 2020 2:54 am

hurycanlol wrote: Tue Oct 06, 2020 7:27 pm
Lithenir wrote: Tue Oct 06, 2020 7:15 pm Nearly every suggestion made on the forums are just more or less the suggestion to mirror a good ability a class has to the "mirror" class...
Why don't you ppl come up with new ideas? Soon we will we have 12 equal classes with two different skins...
Yeah its very sad...
there are a literal mountain of "unique suggestions" in limbo in the balance suggestion forums

so no its no a lack of trying on our part to come up with unique ideas
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Orgruk
Posts: 251

Re: [CHOPPA] GTDC replacement

Post#28 » Wed Oct 07, 2020 6:35 am

TenTonHammer wrote: Tue Oct 06, 2020 6:02 pm GTTC is not good for the game, the ability is one of the reasons that very few WB’s want to take magus into city, each side needs only 1 ST and 1 AoE pull.

We need a better alternative to GTTC as well as a better replacement to that awful 5 point PvE exhaustive blow in our savage tree
That's true, I also forgot to mention that point : the magus would be glad that their pull will be useful again
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My Choppa/Slayer proposals : Better Rage > GTDC replacement > Balance

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VkdswWH
Posts: 50

Re: [CHOPPA] GTDC replacement

Post#29 » Wed Oct 07, 2020 6:56 am

Orgruk wrote: Tue Oct 06, 2020 4:53 am
But I think this way Choppas will be more welcome in warbands/cities and much more than just a Chop Fasta buff thing.
Choppa top dps in city. Every good destro wb need a choppas.
GTDC still good because that skill incares your movement speed and you pull some of running/ecaping targets.
Destruction tanks to be able to do their job without seeing endless immunity on targets.
Choppa`s GTDC immunity never be a big problem. Stupid tanks who use their aoe knock on cd and give free immun and spread targets from aoe dmg always been a real problem,
What are you talking/writing about? :ugeek:
Vicgrim - magus
Vicgrimm - marauder

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Orgruk
Posts: 251

Re: [CHOPPA] GTDC replacement

Post#30 » Wed Oct 07, 2020 11:14 am

VkdswWH wrote: Wed Oct 07, 2020 6:56 am GTDC still good because that skill incares your movement speed and you pull some of running/ecaping targets.
And is also defendable now, so the pulling doesn't always work. By the way trading a pbaoe centered on Choppas for a pbaoe centered on target is much more usefull.
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My Choppa/Slayer proposals : Better Rage > GTDC replacement > Balance

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