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[GREENSKINS] Quality of life & roleplay suggestions

Posted: Mon Nov 09, 2020 4:00 pm
by Orgruk
Down here are some things that I keep on thinking about, that could be awesome to see in game, most of them are toward my beloved greenskins :

Tome Tactics
Add a unique tactic for each race, accessible via TOK achievment, that allow only for your intimate ennemies both players and npc :
  • 5% increased dmg
  • 5% increased influence, renown, experience gain
By example, Greenskins would be able to unlock and slot this tactic thus gain these bonuses when killing dwarves.


Waaagh emote
Remove the actual sound of /waaagh (both played for the player and surrounding players) and replace it by the sound surrounding players hear when your greenskin uses /cheer.


Size
Slightly increase the size of "older" Orcs (based on RR and number of skills) to match Warhammer's greenskin lore.


Goblin mounts
Add some new kind of mounts for them like spiders, squigs or even Arachnarok (this one could be a 24 people mount).


Heavy Armour mounts
Decaying heavy armour mounts is just sad, we could introduce some perma ones and increase the cost of Guild Coins maybe up to 20.



Gathering da Boyz
It's known in the fluff that bands of greenskins, when gathering together, are surrounded by the green energy of the waaaagh. When 12 or more greenskins player are ine the same warband, would be awesome to add a green cloudy visual effect around them.


Weapon appearance
Beside shields, remove the restriction of the same type weapon for the appearance slot, just leave the fact that it should be any weapon you can use.


Macro icons
Add in some new macro icons to extend the small existing amount.


RvR : giants
We could turn some "supplies" (mostly alochol and food) to bribe a giant who would help sieging a keep. Because giants are most of the time drunk, there's a small chance he would turn against the faction who engaged him.
When dead, the falling giant body will cause damage to every characters within 100f around.


Warpaints
Add more color choice.


Shaman
When selecting the shaman career let the player choose between Orc and Goblin on the customization screen.


Pirate Hat
For Grufrip, a pirate Kaptin hat. :mrgreen:

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Mon Nov 09, 2020 5:25 pm
by Caedris
Agreed wiv all de pointz! WAAAAGH! :mrgreen:

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Mon Nov 09, 2020 5:33 pm
by Zxul
How about a much more needed quality of life change for greenskins- a free race change into something which isn't green.

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Mon Nov 09, 2020 7:41 pm
by Caedris
Zxul wrote: Mon Nov 09, 2020 5:33 pm How about a much more needed quality of life change for greenskins- a free race change into something which isn't green.
Oi! Dat'z a krumpin'! :mrgreen:

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Sat Nov 14, 2020 9:30 am
by Orgruk
Added the giants idea

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Sat Nov 14, 2020 9:40 am
by Ysaran
Don't forget more color for the warpaint!

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Sun Nov 15, 2020 7:44 am
by Orgruk
Added :grin:

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Thu Dec 31, 2020 7:36 am
by Orgruk
Updated with "size" section.

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Thu Dec 31, 2020 8:01 am
by Vri
Orgruk wrote: Mon Nov 09, 2020 4:00 pm


RvR : giants
We could turn some "supplies" (mostly alochol and food) to bribe a giant who would help sieging a keep. Because giants are most of the time drunk, there's a small chance he would turn against the faction who engaged him.
When dead, the falling giant body will cause damage to every characters within 100f around.


I like this idea a lot or just let a few giant lose in the world.

Re: [GREENSKINS] Quality of life & roleplay suggestions

Posted: Fri Jan 01, 2021 1:19 pm
by adapter
These ideas need to be implemented, aswell of each race