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Forts - timer speed increase on third stage

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JarlBerzirk
Posts: 159

Re: Forts - timer speed increase on third stage

Post#21 » Mon Nov 23, 2020 11:43 am

billyk wrote: Mon Nov 23, 2020 11:09 am
Naelar wrote: Mon Nov 23, 2020 9:15 am
Gurf wrote: Mon Nov 23, 2020 8:35 am

There is an add-on called SOR which tells you how many people are defending a fort, as soon as the numbers went down to a low level the attackers would come back for easy take.

The Devs tend to want to discourage zerging so adding a timer to third stage also would help against those who just want to Zerg through zones without any opposition, which applies to both sides.
Yes, I know what SOR is and does. If 'the numbers went down to a low lvl' and the attackers came back, so would the defenders. At least if most ppl weren't ruled by greed.

My point still stands. The only thing 'locking' you in one particular fort is you...
Blaming Order for greed when the only reason to pull off this is to get more Invaders, then whining when people call for the Devs... classic Destro.

There are lots of effective tactics and tricks that are banned, barricading your gates with siege engines comes to mind. There's no reason Destro should get away with their little stunt here.
What little stunt are you referring to? The fact that destro has to double push forts to have a prayer to take one? If that doesn't show you a very fatal flaw with the game then you are simply way too blinded by your bias.

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M0rw47h
Posts: 898

Re: Forts - timer speed increase on third stage

Post#22 » Mon Nov 23, 2020 12:12 pm

VindicoAtrum wrote: Mon Nov 23, 2020 11:37 am
M0rw47h wrote: Sun Nov 22, 2020 11:24 pm
If you don't want to be "locked in fort", maybe you should defend pre-fort zones and DON'T let forts happen in first place.
Didn't want invaders or royals anyway :P
They throw to get into fort for free currency, and then they complain they have to sit in it.

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Gurf
Posts: 519

Re: Forts - timer speed increase on third stage

Post#23 » Mon Nov 23, 2020 12:31 pm

M0rw47h wrote: Mon Nov 23, 2020 12:12 pm
VindicoAtrum wrote: Mon Nov 23, 2020 11:37 am
M0rw47h wrote: Sun Nov 22, 2020 11:24 pm
If you don't want to be "locked in fort", maybe you should defend pre-fort zones and DON'T let forts happen in first place.
Didn't want invaders or royals anyway :P
They throw to get into fort for free currency, and then they complain they have to sit in it.
The main factor in zone push is numbers, right now in the lakes Des have double to Order numbers so how exactly are we meant to defend the zone outnumbered by 100 people?

Also once again right now in the lakes Des give up on a Fort to go pve KV. It isn't any strategy as by the time the keep lord is going to be down the other Fort will be finished, so not enough time to save the zone but enough time to afk in yet another Fort while Des pve yet another zone. I mean free rewards for the defenders but not very good for the game.

M0rw47h
Posts: 898

Re: Forts - timer speed increase on third stage

Post#24 » Mon Nov 23, 2020 12:43 pm

Gurf wrote: Mon Nov 23, 2020 12:31 pm
M0rw47h wrote: Mon Nov 23, 2020 12:12 pm
VindicoAtrum wrote: Mon Nov 23, 2020 11:37 am

Didn't want invaders or royals anyway :P
They throw to get into fort for free currency, and then they complain they have to sit in it.
The main factor in zone push is numbers, right now in the lakes Des have double to Order numbers so how exactly are we meant to defend the zone outnumbered by 100 people?

Also once again right now in the lakes Des give up on a Fort to go pve KV. It isn't any strategy as by the time the keep lord is going to be down the other Fort will be finished, so not enough time to save the zone but enough time to afk in yet another Fort while Des pve yet another zone. I mean free rewards for the defenders but not very good for the game.
To begin with, SW happened because destro was smashing zones with 150 ppl vs 30, it got a bit more in Eataine, to suddenly explode in fort into full 135 as it began. If those 135 clowns would be present entire time, probably no forts would happen at all. They deserve to be locked in fort for whole eternity imho.

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Gurf
Posts: 519

Re: Forts - timer speed increase on third stage

Post#25 » Mon Nov 23, 2020 1:06 pm

M0rw47h wrote: Mon Nov 23, 2020 12:43 pm
Gurf wrote: Mon Nov 23, 2020 12:31 pm
M0rw47h wrote: Mon Nov 23, 2020 12:12 pm

They throw to get into fort for free currency, and then they complain they have to sit in it.
The main factor in zone push is numbers, right now in the lakes Des have double to Order numbers so how exactly are we meant to defend the zone outnumbered by 100 people?

Also once again right now in the lakes Des give up on a Fort to go pve KV. It isn't any strategy as by the time the keep lord is going to be down the other Fort will be finished, so not enough time to save the zone but enough time to afk in yet another Fort while Des pve yet another zone. I mean free rewards for the defenders but not very good for the game.
To begin with, SW happened because destro was smashing zones with 150 ppl vs 30, it got a bit more in Eataine, to suddenly explode in fort into full 135 as it began. If those 135 clowns would be present entire time, probably no forts would happen at all. They deserve to be locked in fort for whole eternity imho.
Yes but if there are only 30 people in the lakes you know in the Fort it will be pure Order Pug warbands with no premades, yet Destro still don't really even try and push the Fort even though the warbands they are up against are mostly useless 2 healer, 2-handed tanks groups, even though they are up against the easiest non organised opposition still don't really try and prefer to move on to zerg another zone for easy bag roll, those players deserve nothing also.

emiliorv
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Posts: 1295

Re: Forts - timer speed increase on third stage

Post#26 » Mon Nov 23, 2020 1:42 pm

Gurf wrote: Mon Nov 23, 2020 1:06 pm
M0rw47h wrote: Mon Nov 23, 2020 12:43 pm
Gurf wrote: Mon Nov 23, 2020 12:31 pm

The main factor in zone push is numbers, right now in the lakes Des have double to Order numbers so how exactly are we meant to defend the zone outnumbered by 100 people?

Also once again right now in the lakes Des give up on a Fort to go pve KV. It isn't any strategy as by the time the keep lord is going to be down the other Fort will be finished, so not enough time to save the zone but enough time to afk in yet another Fort while Des pve yet another zone. I mean free rewards for the defenders but not very good for the game.
To begin with, SW happened because destro was smashing zones with 150 ppl vs 30, it got a bit more in Eataine, to suddenly explode in fort into full 135 as it began. If those 135 clowns would be present entire time, probably no forts would happen at all. They deserve to be locked in fort for whole eternity imho.
Yes but if there are only 30 people in the lakes you know in the Fort it will be pure Order Pug warbands with no premades, yet Destro still don't really even try and push the Fort even though the warbands they are up against are mostly useless 2 healer, 2-handed tanks groups, even though they are up against the easiest non organised opposition still don't really try and prefer to move on to zerg another zone for easy bag roll, those players deserve nothing also.
Oh is this the new order-forum-warrior-MANTRA?? destro have no heals and only 2htanks...after destro is not organized??

As you said, a bunch of pure pugs with no premades managed to stop the campaign...

nuadarstark
Posts: 226

Re: Forts - timer speed increase on third stage

Post#27 » Mon Nov 23, 2020 2:13 pm

Oh there were premades...:))
Raid boss Salv WP Guernios - rr83, full Sov
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sgtnanners
Posts: 54

Re: Forts - timer speed increase on third stage

Post#28 » Mon Nov 23, 2020 2:34 pm

Mate order premade every fort except when they xrealm destro to push 5 star ics. Expect all order fort defenses to have ATLEAST 2 2/2/2 wbs in disc. All the destro guilds just don't care anymore. Every single guild I saw that premaded 8 months ago has either disbanded or rerolled order.
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nuadarstark
Posts: 226

Re: Forts - timer speed increase on third stage

Post#29 » Mon Nov 23, 2020 2:48 pm

Well if destro is pushing EU midday-ish, it's usually not 2 full 24 man 2-2-2s, but there is usually one Disco 18-24 man and maybe another 12-18man, depending on who's online. In more primetime fort defenses, where can easily be at least 2 organised WBs per fort.
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov

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Goermsi
Posts: 134

Re: Forts - timer speed increase on third stage

Post#30 » Mon Nov 23, 2020 2:58 pm

Winning a fort means nothing else than arriving in the city at some point.
What if Destro doesn't want to win any more forts to save itself the content that follows?
Better to do PvE in empty zones than to have to give yourself 24 Vs. 24 rofl AOE-Spam
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