Ideas on how to make this happen
- Before the entrance portal to the dungeon ports you in it gives a Normal or Hard option
- Hard mobs/bosses gets more HP and does more damage. mobs have quicker respawns but cant be butchered, scavenged, or looted the second time around till a new instance open
- Boss drops additional rewards for example 3 pieces of Redeye or 3 pieces of sentinel
- random rare drops are increased slightly
- Influence gained doubled and weekly repeatable quests for a stack of 3 or 6 high level Blue crafting mats for example Gunbad = 150 mats, BB/BE and C&T = 175 mats, and BS = 200 mats (can be subject to change when more dungeons release)
- Hard instances can allow a closed warband of 12 members to enter
- Hard lockout timers lasts longer than Normal and shares the same place with Normal mode timer so players cant capitalize 2 dungeon runs
- increased currency drop for example 5 or 3 gold split between party members, final bosses drop 13 or 16 gold split between party members
- party members can earn titles for killing all bosses in the dungeon without dying for example Gunbad: Night Goblin Slayer, BB/BE: Defiler of Gods, C&T: Acolyte of Sigmar, BS: Brass champion