Are there players interested in proposing ideas to improve 2H spec for Choppa and Slayer?
If there are, what could these ideas be?
2H Choppa and Slayer ideas
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
2H Choppa and Slayer ideas
Kabuchop / Kabusquig / Kabuterimon / Tentomon
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Re: 2H Choppa and Slayer ideas
50% chance to do 100% striketrough dmg on enemy parry ( passive included whit the 10% striketrough bonus )
decrease/fix the cast animation of No more helpin'
decrease/fix the cast animation of No more helpin'
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Re: 2H Choppa and Slayer ideas
2H Choppas get AoE heal debuff, 2H Slayers get Pounce
In all seriousness though, I think changing Strong Finish/Breaking Point to just 15% crit chance +50% crit damage to Giantslayer/Da Hitta abilities , something like the Shootin wif da Wind. This seems to be in line with all the other changes made recently.
Bleedem Out/Cleft in Twain get the 3pt tactic associated with them, increasing the duration to 9s...
Also while were at it, might as well change Keep on Choppin to Rampage.
In all seriousness though, I think changing Strong Finish/Breaking Point to just 15% crit chance +50% crit damage to Giantslayer/Da Hitta abilities , something like the Shootin wif da Wind. This seems to be in line with all the other changes made recently.
Bleedem Out/Cleft in Twain get the 3pt tactic associated with them, increasing the duration to 9s...
Also while were at it, might as well change Keep on Choppin to Rampage.
[Hemingway Daiquiri(s)]
Re: 2H Choppa and Slayer ideas
Also, Bleed em out causing upscaling armor debuff while bleeding..
M3 broad swing would fit very good whit this
M3 broad swing would fit very good whit this
Re: 2H Choppa and Slayer ideas
imo single target lines will always suffer by comparison if AOE is as strong as it is. An issue with SH/SW and WE/WH as well
Last edited by teiloh on Sun Dec 27, 2020 4:19 am, edited 1 time in total.
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- Posts: 485
Re: 2H Choppa and Slayer ideas
give both classes a way to exhaust rage while power through (and choppa equivalent) that would make the classes better, i am aware that flee does the trick but that is just awefull. The next thing 2h slayer needs is a buff on deathblow because it feels like a stronger precurious assault
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- TenTonHammer
- Posts: 3807
Re: 2H Choppa and Slayer ideas
One way to improve 2h choppa is to replace both no more helpin and tired already with better options
the former is easily outshined by bg's soul killer and the latter is outshined by bo's NIDF
basically 0 reason to spec these 2 abilites atm
the former is easily outshined by bg's soul killer and the latter is outshined by bo's NIDF
basically 0 reason to spec these 2 abilites atm
- Sinisterror
- Posts: 838
Re: 2H Choppa and Slayer ideas
Give pent up rage tactic passive effect and make it 4 stacks to both slayer and choppa when using 2h and everytime you use finisher next auto attack will do 25-50% more dmg depending if you are furious or berserk. This would be a good start. Also aoe cap back to 6-9 max. Everybody wins and now 2h slayer and choppa would actually be a threat you cant ignore.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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