This is a rather selective way of putting it. We don't specifically hunt solo players, at all. We pick an ambush site and attack what passes by. That can be solo players, groups or entire warbands. Just because we are not as mobile as regular warbands, it doesn't mean we are that different. We pick a well traveled spot and engage what comes by, including premades of all sizes.Nekkma wrote: ↑Thu Dec 31, 2020 9:41 pm
I disagree and actually think that most find the kind of gameplay described here the very poster boy for lame gameplay. Now, I don’t really care if you do it (however, I still don’t think ganking soloers with 6-12 people are worthy of any praise) but the game and server is hardly for the worse to wall these locations off. It hurts your specific niche but is that niche really a net positive for the server? I doubt it.
You mention how restricting this and similar locations is a positive change for most of the players. Why? Everything else, especially cities, are already build for the melee meta. Why do those few spots (which are accesable by both sides and attackable by ranged classes) suitable for ranged classes to ambush their enemies have to be blocked off to cater to the melee classes?