Squig Herder is a bit overtuned.
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: Squig Herder is a bit overtuned.
Make detaunt the SH or SH PET detaunt both. EDIT" Add 30 sec cooldown to all pets when 1 pet dies.
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- Rasenmeister
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Re: Squig Herder is a bit overtuned.
Same as rSH good in wb as rSWPlagueMonk wrote: ↑Wed Jan 20, 2021 7:47 pm
So what your saying is, an aSW is as good as a mSH? (we both know the answer to that is no freakin' way)
do you see, how play geared aSW?
yes, they dont universal and strong as mSH, but they can kill light targets without problem
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Re: Squig Herder is a bit overtuned.
Just detaunt aSW, problem solved.
Kidding, just to make you all realise how bad your just detaunt pet argument is.
Kidding, just to make you all realise how bad your just detaunt pet argument is.
- Rasenmeister
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Re: Squig Herder is a bit overtuned.
Yes, and return Git-em and armor buff strike
P.S. some classes have aoe detaunt. And i can say - in solo roaming i kill 1 vs 1 many classes, and almost never my pet die
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Re: Squig Herder is a bit overtuned.
This BS thread still going? Yeah SHs are no more free kills. Thats it, move on.
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- Rasenmeister
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Re: Squig Herder is a bit overtuned.
I have Warrior Priest in vanq and small slayerSpyked1106 wrote: ↑Wed Jan 20, 2021 5:11 pm
you need to play order side and cry
you ll see
you re not objective
i see - WP - best heal in game and slayer can :| other players in good party
what else i can see?
kotobs with vigilance?
stack aoe BW and engi?
dps AM as best solo-roamer?
rSW as best support?
WH with aoe armor debuff?
WL? who can kill any light target in time of knock, same as mSH?
Order have strong meta classes, many control abilities, some skills dont have mirror on destro side
Play on destro - and you will be surprised, when you meet organized order wb wit strong players
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Re: Squig Herder is a bit overtuned.
Vigilance is -50% damage on the Knight only for 10sRasenmeister wrote: ↑Wed Jan 20, 2021 8:47 pm kotobs with vigilance?
stack aoe BW and engi?
dps AM as best solo-roamer?
rSW as best support?
WH with aoe armor debuff?
WL? who can kill any light target in time of knock, same as mSH?
Stacking AOE BW and Engi is far less effective than Sorc + Magus, Destro just needs to play them
SH is far better at solo roaming than AM but maybe won't do as well in a 1v1 matchup, which doesn't happen often and is mostly not relevant to the game at large
Armor debuff comes on multiple procs for all MDPS
WL actually has to spec for their pet knockdown
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Re: Squig Herder is a bit overtuned.
As i said, you dont know anything of what you re talking about...Rasenmeister wrote: ↑Wed Jan 20, 2021 8:47 pmI have Warrior Priest in vanq and small slayerSpyked1106 wrote: ↑Wed Jan 20, 2021 5:11 pm
you need to play order side and cry
you ll see
you re not objective
i see - WP - best heal in game and slayer can :| other players in good party
what else i can see?
kotobs with vigilance?
stack aoe BW and engi?
dps AM as best solo-roamer?
rSW as best support?
WH with aoe armor debuff?
WL? who can kill any light target in time of knock, same as mSH?
Order have strong meta classes, many control abilities, some skills dont have mirror on destro side
Play on destro - and you will be surprised, when you meet organized order wb wit strong players
I play destro since live...and destro have their owns strenghts too. I play order sometimes so i know them
You re just another destro guy complaining about order "got metaclasses"
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Re: Squig Herder is a bit overtuned.
I'm really getting mad at failing to catch them.
1 SH and 1Shaman can kite a WB, even if we mount up and try to catch up to them. Their run speed is insane.
SH has so much kiting stuff that it's really impossible to catch them.
I don't care about their dmg. But at least make them squishier. They jump, they stun, they run faster than my flee or my mount, they transform in a meatball, and jump again... i mean cmon.
Enough is enough imo, I'm sure you have enough data to nerf at least some parts of their mobility and/or damage.
Honestly, no matter how skilled u are, being able to kite 12+ ppl with one character without any possibility of getting punished is insane.
There is no such kiting class in any game I've played thus far. I played ranged classes in other games and I understand kiting, but this is impossible to counter.
Here, no matter what u use, u have a lower run speed than a SH.
Name me one class that can catch a SH in a straight line.
1 SH and 1Shaman can kite a WB, even if we mount up and try to catch up to them. Their run speed is insane.
SH has so much kiting stuff that it's really impossible to catch them.
I don't care about their dmg. But at least make them squishier. They jump, they stun, they run faster than my flee or my mount, they transform in a meatball, and jump again... i mean cmon.
Enough is enough imo, I'm sure you have enough data to nerf at least some parts of their mobility and/or damage.
Honestly, no matter how skilled u are, being able to kite 12+ ppl with one character without any possibility of getting punished is insane.
There is no such kiting class in any game I've played thus far. I played ranged classes in other games and I understand kiting, but this is impossible to counter.
Here, no matter what u use, u have a lower run speed than a SH.
Name me one class that can catch a SH in a straight line.
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Re: Squig Herder is a bit overtuned.
Tell me exactly how shamans kite your "wb" when run away is nerfed now?amagawd wrote: ↑Sun Jan 24, 2021 3:33 am I'm really getting mad at failing to catch them.
1 SH and 1Shaman can kite a WB, even if we mount up and try to catch up to them. Their run speed is insane.
SH has so much kiting stuff that it's really impossible to catch them.
I don't care about their dmg. But at least make them squishier. They jump, they stun, they run faster than my flee or my mount, they transform in a meatball, and jump again... i mean cmon.
Enough is enough imo, I'm sure you have enough data to nerf at least some parts of their mobility and/or damage.
Honestly, no matter how skilled u are, being able to kite 12+ ppl with one character without any possibility of getting punished is insane.
There is no such kiting class in any game I've played thus far. I played ranged classes in other games and I understand kiting, but this is impossible to counter.
Here, no matter what u use, u have a lower run speed than a SH.
Name me one class that can catch a SH in a straight line.
I don't see how SHS can kite a wb either.
not saying SH aren't strong, just that your crying is fake.
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