[SH] Ranged knock down has to go

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teiloh
Posts: 625

Re: [SH] Ranged knock down has to go

Post#191 » Fri Jan 22, 2021 8:26 am

wachlarz wrote:
Fri Jan 22, 2021 8:21 am

U check how now work Kaboom ? When coldown start ? its good now in melle sqiug not rsqiug.
No 1 use this squig that U wrote. he dont fit for rshy and mshy. Aoe kb is fine. But its ONLY one aoe skill what have rshy
Yes, there's a 5s CD. Now SH have to anticipate when a friendly needs a peel, instead of just being able to pull it out of nowhere. Going into Squig Armor used to take some time to cast, being able to Kaboom on command is something far outside the original design.

Almost no one specs Scout/Assault or Guardian either, but the point was to compare the number of CC options between a full-spec SW + WL and a SH with at most 6 points invested in a single tree. SH has too much CC.

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wachlarz
Posts: 541

Re: [SH] Ranged knock down has to go

Post#192 » Fri Jan 22, 2021 8:43 am

teiloh wrote:
Fri Jan 22, 2021 8:26 am
wachlarz wrote:
Fri Jan 22, 2021 8:21 am

U check how now work Kaboom ? When coldown start ? its good now in melle sqiug not rsqiug.
No 1 use this squig that U wrote. he dont fit for rshy and mshy. Aoe kb is fine. But its ONLY one aoe skill what have rshy
Yes, there's a 5s CD. Now SH have to anticipate when a friendly needs a peel, instead of just being able to pull it out of nowhere. Going into Squig Armor used to take some time to cast, being able to Kaboom on command is something far outside the original design.

Almost no one specs Scout/Assault or Guardian either, but the point was to compare the number of CC options between a full-spec SW + WL and a SH with at most 6 points invested in a single tree. SH has too much CC.
Kaboom work this way all the time. I suggest its bit OP and hmm they change this (but ap shitty tac They dont see I write). Fine remove cc from pet no1 use 😂

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Gobtar
Posts: 790

Re: [SH] Ranged knock down has to go

Post#193 » Fri Jan 22, 2021 8:48 am

balvor877 wrote:
Thu Jan 14, 2021 3:42 pm
Seriously, you have destroyed all solo roaming for Order with that IWIN ability.

There are SHs roaming everywhere and the first hit is always the knock down. When you recover from it you are already half dead. And that on a ranged dps class with pet and tons of escape abilities...

That knock down either needs a pre-condition or the ranged reduced or removed. It is waaaay to powerful on that SH class.
The game is not balanced around solo play, also play a Shadow Warrior.
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Drekan
Posts: 58

Re: [SH] Ranged knock down has to go

Post#194 » Fri Jan 22, 2021 10:48 am

Order tears are so tasty
Elizerain Thex

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Jinxypie
Posts: 266

Re: [SH] Ranged knock down has to go

Post#195 » Fri Jan 22, 2021 11:14 am

Yeah, for all those years it was order exclusive all was fine. Now bad destro is destroying order soloplay.lol
DoK RR80+, Chosen RR80+, Choppa RR70+, WP RR65+

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Detangler
Posts: 508

Re: [SH] Ranged knock down has to go

Post#196 » Fri Jan 22, 2021 5:27 pm

You kids need to go to your corners. No more playground insults or you'll end up getting my favorite whine thread locked.
Detangler - 40 DoK armor talisman farmer
Deetangler - 40/83 Chosen tankbot/murdermachine
Deeetangler - 40/6x Zealot healbot/talisman factory
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Other 40's w similar names.
Dabbling with RoR again

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