I feel a strong urge to respond to this discussion. I'm a moderately new WE (and RoR) player. My WE is R4 RR47 at this time. I posted about this in the Reddit forums but will say this here as I feel very strongly about this... WEs in general, based upon my understanding of the lore, are built wrong AS IS. WEs in WarHammer lore are NOT stealth class fighters. They don't run and sneak around. They walk up to you, stab you in the face, and offer their kill as a sacrifice to Khaine. They are melee DPS frenzy/berserker types who
sometimes use poison and brews to help kill enemies. The closest "mirror" in the WH universe, from my understanding, would be the
Slayer (another frenzy/berserker type). I feel WEs are in the state they are in because of this simple fact that, from the ground up, we are built WRONG. Trying to put a square peg into a round hole by shaving off the edges, that still leaves gaps.
If you want a dps class that can stealth, scout, and all that other spy $^#@ for Destro make
SHADES NOT, WEs.
Here is my suggestion:
1. Remove stealth from WEs (unless you want to add it to a specific tree spec as a bonus utility for doing that skill tree)
2. Boost our natural evasion to all attacks and natural parry chance significantly (and make passive skills support these traits)
3. Have a lower soft armor cap for WE in general (we're 3/4 naked, having high armor makes no sense to me)
3. Build frenzies for each "spec" around traits that fit with the lore (e.g. increased attack speed, reduced ability cool downs, increased damage AND armor pen, increased evasion/dodge/parry for all attacks while frenzied)
5. DO NOT DO AOE SKILLS, we are not a AOE class (not even while frenzied).
6. As someone mentioned in a previous thread, we should be focused on front line melee frenzy DPS, extremely high evasion and parry, armor piercing, very fast attacks, moderately single STRIKE damage (we use daggers not two handers).
7. Add more interrupts, stuns, and disorients to our skill trees.
8. You could easily make the 3 skill trees fit a particular playstyle (which it looks like was the intended goal anyway). Melee brusier/frenzy focused or potion/dot focused or hybrid style
9. Our focus should be sustained single target DPS that builds into frenzy and burst damage if
not killed quick enough, while bypassing defenses (physical naturally and magical though potions and brews)
https://warhammerfantasy.fandom.com/wiki/Witch_Elves
"The Witch Elves drive themselves into an ecstatic fervour during their brutal ceremonies as they rip hearts from chests and fling them into iron braziers, daub runes of Khaine onto their bodies with their victims' blood and decorate the altars of their bloodthirsty master with bones and entrails. They are no less vicious in battle. They are the most cruel of all the Dark Elves, and the most bloodthirsty. They do not carry shields, caring nothing for their own protection, and are armed with sharp swords and long knives whose edges are dipped in venom. Once battle begins, the Witch Elves
hurl themselves at their foes, ripping apart their enemies with a
storm of poisoned blades. Those foes unfortunate enough to not succumb to their wound are rounded up by the Witch Elves after the battle to serve as gruesome sacrifices"
Make us what we're meant to be... you want stealth? Add Shades (which would be cool in and of itself). This doesn't have to be a WoW knockoff... Let's make it what Warammer Old World deserves by using the lore as a guide for class design. Maybe this is on the delv's radar but as a WE main I really hope it's high on the list.