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SM Changes

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Aethilmar
Posts: 297

Re: SM Changes

Post#41 » Thu Jan 28, 2021 1:56 am

BluIzLucky wrote:
Thu Jan 28, 2021 1:06 am
It's a great conversation, good to see some love for SM.

Yes, Warlord stats and 3-4p bonus could use a face lift as i agreed on that thread ;)

And.. Wings of Heaven got a massive buff now that it can be used with Bellow.

1) I'm sure both bo and Ib (with full grudge) could out dps sm on some targets.. Tho i suspect they would need to sacrifice more survival than SM to do so.
2) Good thing we only need Wods when focused.. Which is rare since nobody wants to target someone with 70-100 avoidance. Make Calming wind apply to dodge as well to make us 100% if you want more.
3) call it what you want.. And again devs please 2x heal sm for the lulz.. You can passively reduce fluff dps pressure on half the wb.
4) Just my experience.. Looking at city scoreboard SM>IB>Kotbs. Rt still gives 10-20% on demand with no cd.. With POH SM is best (order) group proc.. not sure what makes kotbs better for wb, please let me know. Same for IB, SM as best avoidance and self absorb, that barely any guard dmg is registered.
5) sure, stagger is OP and should be moved to 13p.. OR move WW to 9p.. 25% heal reduction on 1-2 healers = fluff desperation?
6) nobody playing tank busta.. Just reminding you that there's two core tactics and 10% from 2h, if you are struggling to land WW.

My point is.. (and happy to proven wrong) SM is as good as or better in certain aspects, and it seems like they are being overlooked/ignored when it comes to buffs.

And totally agree, I want to see a change towards making SM primarily 2H..
Move WW to 9p
Unlock CA and RF for 2h.
Make WoDs a smaller area of HtL but same effect
Give 2h SM 10% base parry or make PD 10/20% parry.
.
Not as much about being wrong as we have different opinions on the topic. It's all good. :)

But, yes, as another general objective I would love to see is primary tanking mode for SM is as a 2-hander with shield being a reasonable alternative. I may be just living far in the past but that was always the main aesthetic draw of the SM (like 2-hander is the main aesthetic draw of a BG).

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normanis
Posts: 706
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Re: SM Changes

Post#42 » Thu Jan 28, 2021 8:10 am

Oglaf wrote:
Wed Jan 27, 2021 1:45 am
normanis wrote:
Tue Jan 26, 2021 5:22 am
( + best ingame m2 300% incoming heals basicly healer heal u full in sec good for 2h)
The problem is that you're competing with D. Bellow, an even better M2. ;)
300% income healz is not bad morale , byt u put morales what leader say offc. outside it, its best)

Strakar
Posts: 12

Re: SM Changes

Post#43 » Sat Feb 20, 2021 6:00 pm

Since SM was pretty unanimously voted worst defensive tank in that other thread, would love to see more discussion on ideas suggested.

In seems like it always boils down to SM can do the most dps as a tank, which is still trivial compared to 6 other classes whose actual role is DPS, and WODS is the crutch against any 2h changes.

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zulnam
Posts: 362

Re: SM Changes

Post#44 » Sat Feb 20, 2021 7:43 pm

DoomedDragon wrote:
Mon Jan 25, 2021 12:50 pm
If you want to "fix" order frontlines, then look to improve the situation and "fun" aspects for order tanks.
100% agree with this, especially when it comes to SM and Knight.
SW, Kotbs, IB, Mara, SH

Mystry
Posts: 434

Re: SM Changes

Post#45 » Sat Feb 20, 2021 8:49 pm

The biggest thing that has to happen is Whispering Winds not requiring a target and ideally not requiring a stance. Just make it a copy of BO's.

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Sinisterror
Posts: 232

Re: SM Changes

Post#46 » Sat Feb 20, 2021 9:28 pm

Bleh just remove all morale pumps/drains and all cooldown reduction abilities as well. Single target cooldown increasers + Single target cast time increases would be much more fun. Interrupts would become more powerfull with 1.5 second cast time increaser like skills (on instant cast/melee abilities as well.

On SM. Eagles flight should be 8 second long at least. Add dodge / disrupt to perfect defenses.
Redicerted force add parry or block requirement and remove shield requirement. Vauls tempering( i was thinking aethyric shock) used to be armour and disrupt buff, change it back to that! And Heaven's blade(it was phantoms blade) should be 25 % chance on using skill to get small absorb. I think it used to work like this.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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detrap
Posts: 264
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Re: SM Changes

Post#47 » Sat Feb 20, 2021 10:15 pm

Strakar wrote:
Sat Feb 20, 2021 6:00 pm
Since SM was pretty unanimously voted worst defensive tank in that other thread, would love to see more discussion on ideas suggested.

In seems like it always boils down to SM can do the most dps as a tank, which is still trivial compared to 6 other classes whose actual role is DPS, and WODS is the crutch against any 2h changes.
It is not the worst defensive tank, people just gear and spec it incorrectly or are dps 2h
Knight - WP - Engie - BW

mekal
Posts: 72

Re: SM Changes

Post#48 » Sat Feb 20, 2021 10:34 pm

Sinisterror wrote:
Sat Feb 20, 2021 9:28 pm
Bleh just remove all morale pumps/drains and all cooldown reduction abilities as well. Single target cooldown increasers + Single target cast time increases would be much more fun. Interrupts would become more powerfull with 1.5 second cast time increaser like skills (on instant cast/melee abilities as well.
perhaps the best thing ever posted on these forums end game should be skilled gameplay not mindless button spam

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