[SW] Skirmish Stance
Posted: Wed Jan 27, 2021 9:43 pm
Having returned from a hiatus, I was very eager to play out some of the new changes
Having given the changes an honest try I have to say that the class did take some getting used to.
The new WB aoe spec adds a lot of versatility to the class rather than just be a lileath arrow spamming leading shots bot. The loss of the range tactic does mean that the heal debuff, and snare are very very difficult to use, if not down right risky.
This risk does not intuitively play into the rest of the classes ability, where abilities like SFA and Broadhead are 100’, but take down and HD are 65’
65’ unfortunately in T4 is a death sentence to a skirmisher, where GttDC and other AoE abilities will easily trigger (due to latency).
I don’t necessarily believe that these abilities should be 100’ but I did want to give feedback that 65’ is too short due to lack of range increaser. Additionally difficult to as both are conditional (snare has a cast timer, HD requires an ailment)
While my enjoyment is not solely dependent on kiting, that is the main reason I liked the shadow warrior, and while these are mostly QoL changes I felt it was worth bringing up.
My suggestion would be to increase the range of all Skirmisher abilities but have split arrows bring the range down for all skirmisher abilities.
Thank you for your time
Having given the changes an honest try I have to say that the class did take some getting used to.
The new WB aoe spec adds a lot of versatility to the class rather than just be a lileath arrow spamming leading shots bot. The loss of the range tactic does mean that the heal debuff, and snare are very very difficult to use, if not down right risky.
This risk does not intuitively play into the rest of the classes ability, where abilities like SFA and Broadhead are 100’, but take down and HD are 65’
65’ unfortunately in T4 is a death sentence to a skirmisher, where GttDC and other AoE abilities will easily trigger (due to latency).
I don’t necessarily believe that these abilities should be 100’ but I did want to give feedback that 65’ is too short due to lack of range increaser. Additionally difficult to as both are conditional (snare has a cast timer, HD requires an ailment)
While my enjoyment is not solely dependent on kiting, that is the main reason I liked the shadow warrior, and while these are mostly QoL changes I felt it was worth bringing up.
My suggestion would be to increase the range of all Skirmisher abilities but have split arrows bring the range down for all skirmisher abilities.
Thank you for your time