City Siege Suggestions
Posted: Mon Feb 15, 2021 11:52 pm
Hello,
First of.. great job on the new queue system, it is way better all round!
Couple further changes to make it better:
Use avg character ELO for WB (https://en.wikipedia.org/wiki/Elo_rating_system) to sort each queue tier (premade vs premade, premade vs solo, solo vs solo).
This will prevent some dodging and further improve city balance.
I suggest making city the same as either fort (personal+team contribution) or scenarios (renown*losing modifier).
Why? it's a small encouragement to try harder rather than now where you get the same bonus for getting kills 0:400 or 350:400.
Also currently, losing city feels less rewarding than losing fort (at least pre-sov/rr80)..
First of.. great job on the new queue system, it is way better all round!
Couple further changes to make it better:
- Show solo queue tank/dps/heal pop
- Ranked and Pop all queues at the same time
Use avg character ELO for WB (https://en.wikipedia.org/wiki/Elo_rating_system) to sort each queue tier (premade vs premade, premade vs solo, solo vs solo).
This will prevent some dodging and further improve city balance.
- Renown Bonus For Losing
I suggest making city the same as either fort (personal+team contribution) or scenarios (renown*losing modifier).
Why? it's a small encouragement to try harder rather than now where you get the same bonus for getting kills 0:400 or 350:400.
Also currently, losing city feels less rewarding than losing fort (at least pre-sov/rr80)..