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2H Knight Suggestions

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M0rw47h
Posts: 898

Re: 2H Knight Suggestions

Post#21 » Thu Feb 25, 2021 7:41 am

zulnam wrote: Thu Feb 25, 2021 2:44 am
Currently, for organised smallscale/SC for group play, this is the best 2H knight build.
Not at all. There is no reason to not use tri path build, you need kd from path of vigilance so your slayers ain't wasting rage and Slice Through is hands down the best tactic Knight has in smallscale. Won't even comment using Solar Flare over ID for roaming and SC premading ;)

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zulnam
Posts: 760

Re: 2H Knight Suggestions

Post#22 » Thu Feb 25, 2021 8:15 am

M0rw47h wrote: Thu Feb 25, 2021 7:41 am
zulnam wrote: Thu Feb 25, 2021 2:44 am
Currently, for organised smallscale/SC for group play, this is the best 2H knight build.
Not at all. There is no reason to not use tri path build, you need kd from path of vigilance so your slayers ain't wasting rage and Slice Through is hands down the best tactic Knight has in smallscale. Won't even comment using Solar Flare over ID for roaming and SC premading ;)
Some valid arguments, but even if we disagree the point still stands:

Once you get Overpowering Swing, it's time to invest in other trees.

Something to note is that, with the proposed changes, these builds would sill exist; the difference would be that 2H knight would choose between utility and dps, instead of going straight for utility because of a complete lack of any dps build.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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detrap
Posts: 352
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Re: 2H Knight Suggestions

Post#23 » Thu Feb 25, 2021 8:25 am

Remove staggering impact debuff? You must be joking...

Thank you for taking the time to put this together.
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x

M0rw47h
Posts: 898

Re: 2H Knight Suggestions

Post#24 » Thu Feb 25, 2021 8:53 am

zulnam wrote: Thu Feb 25, 2021 8:15 am
M0rw47h wrote: Thu Feb 25, 2021 7:41 am
zulnam wrote: Thu Feb 25, 2021 2:44 am
Currently, for organised smallscale/SC for group play, this is the best 2H knight build.
Not at all. There is no reason to not use tri path build, you need kd from path of vigilance so your slayers ain't wasting rage and Slice Through is hands down the best tactic Knight has in smallscale. Won't even comment using Solar Flare over ID for roaming and SC premading ;)
Some valid arguments, but even if we disagree the point still stands:

Once you get Overpowering Swing, it's time to invest in other trees.

Something to note is that, with the proposed changes, these builds would sill exist; the difference would be that 2H knight would choose between utility and dps, instead of going straight for utility because of a complete lack of any dps build.
Personaly I would prefer following changes:
-> Sunfury baseline tactic now.
-> Efficent Swings moved to 3 pt into Glory (to match BG path of Anguish placement).
-> Runefang moved into 11 pt Conquest (to match Chosen Daemonclaw placement).
-> Additionaly Overpowring Swing makes Myrmidia's Fury deal Elemental damage (to match Chosen bonus to Relentless from Oppressing Blow).
-> Staggering Impact has CD reduced from 30s to 10s so it has 100% uptime (to match BASELINE BG Furious Howl which is 15s uptime vs 10 CD).
-> Nova Strike has its damage component removed and now applies 50% healing debuff (to match Windblock debuff), target cap at 9*.
*While WB deals damage, this one would be on tank, thus wouldn't require "overextending" (lower risk, less reward).

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zulnam
Posts: 760

Re: 2H Knight Suggestions

Post#25 » Thu Feb 25, 2021 10:56 am

M0rw47h wrote: Thu Feb 25, 2021 8:53 am Personaly I would prefer following changes:
-> Sunfury baseline tactic now.
-> Efficent Swings moved to 3 pt into Glory (to match BG path of Anguish placement).
-> Runefang moved into 11 pt Conquest (to match Chosen Daemonclaw placement).
-> Additionaly Overpowring Swing makes Myrmidia's Fury deal Elemental damage (to match Chosen bonus to Relentless from Oppressing Blow).
-> Staggering Impact has CD reduced from 30s to 10s so it has 100% uptime (to match BASELINE BG Furious Howl which is 15s uptime vs 10 CD).
-> Nova Strike has its damage component removed and now applies 50% healing debuff (to match Windblock debuff), target cap at 9*.
*While WB deals damage, this one would be on tank, thus wouldn't require "overextending" (lower risk, less reward).
I like those changes a lot and did consider some of them when coming up with my proposal; moving Runefang and giving MF elemental damage via tactic would be a massive boost. Alas, I have doubts they will be taken into account as you are making too many references to Chosen (can you imagine?!?!) and as such your proposal slides towards mirroring. I don't recall any mirroring suggestions coming from the users that have been implemented (someone correct me if i'm wrong).

Nova Strike change would be great; after all, only one faction seems to have aoe heal debuff. Sounds like a slight oversight.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

M0rw47h
Posts: 898

Re: 2H Knight Suggestions

Post#26 » Thu Feb 25, 2021 11:12 am

zulnam wrote: Thu Feb 25, 2021 10:56 am
M0rw47h wrote: Thu Feb 25, 2021 8:53 am Personaly I would prefer following changes:
-> Sunfury baseline tactic now.
-> Efficent Swings moved to 3 pt into Glory (to match BG path of Anguish placement).
-> Runefang moved into 11 pt Conquest (to match Chosen Daemonclaw placement).
-> Additionaly Overpowring Swing makes Myrmidia's Fury deal Elemental damage (to match Chosen bonus to Relentless from Oppressing Blow).
-> Staggering Impact has CD reduced from 30s to 10s so it has 100% uptime (to match BASELINE BG Furious Howl which is 15s uptime vs 10 CD).
-> Nova Strike has its damage component removed and now applies 50% healing debuff (to match Windblock debuff), target cap at 9*.
*While WB deals damage, this one would be on tank, thus wouldn't require "overextending" (lower risk, less reward).
I like those changes a lot and did consider some of them when coming up with my proposal; moving Runefang and giving MF elemental damage via tactic would be a massive boost. Alas, I have doubts they will be taken into account as you are making too many references to Chosen (can you imagine?!?!) and as such your proposal slides towards mirroring. I don't recall any mirroring suggestions coming from the users that have been implemented (someone correct me if i'm wrong).

Nova Strike change would be great; after all, only one faction seems to have aoe heal debuff. Sounds like a slight oversight.
In fact, current version of Runefang (Weaponskill + Toughness) was made to mirror Daemonclaw (Str+Toughness), and orginaly Daemonclaw was given to Chosen for same reason in the past. Current version of Efficient Swings is mirror of BG Unstoppable Fury. Thing is, both Runefang and Efficient Swings are currently placed in weird spots in mastery trees.

puzzolamistica
Suspended
Posts: 49

Re: 2H Knight Suggestions

Post#27 » Thu Feb 25, 2021 12:05 pm

guys pretty much all the build that u posted are a bit troll.

this is the standard 2h build for knight in wb and 6v6 https://builder.returnofreckoning.com/c ... ,3108,3092

if u have another knight that run focus mendig u can run this build and go 2h https://builder.returnofreckoning.com/c ... 94,3092&t=

for sure knight need some damage and some parry, buildig a solid 2h knight for wb and 6v6 is an agony because your parry will be always the lowest on the game even whit the best equip.
if we are speaking about 6v6 they need for sure some damage buff that could be an armor debuff/ws buff and a parry boost, also for me if u go 2h u shouldnt be able to run focus mending so u could go more aggressive and push the 2h mastery to take an hypothetical parry/damage tactic.

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detrap
Posts: 352
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Re: 2H Knight Suggestions

Post#28 » Thu Feb 25, 2021 8:11 pm

puzzolamistica wrote: Thu Feb 25, 2021 12:05 pm guys pretty much all the build that u posted are a bit troll.

this is the standard 2h build for knight in wb and 6v6 https://builder.returnofreckoning.com/c ... ,3108,3092

if u have another knight that run focus mendig u can run this build and go 2h https://builder.returnofreckoning.com/c ... 94,3092&t=

for sure knight need some damage and some parry, buildig a solid 2h knight for wb and 6v6 is an agony because your parry will be always the lowest on the game even whit the best equip.
if we are speaking about 6v6 they need for sure some damage buff that could be an armor debuff/ws buff and a parry boost, also for me if u go 2h u shouldnt be able to run focus mending so u could go more aggressive and push the 2h mastery to take an hypothetical parry/damage tactic.
Staggering impact is a must for warband play as 2h, it's better than the BG equivalent. I wouldn't bother with a knockdown either for the warband if I don't have focus mending for the group.

It's really sad to see so many 2h knights not pick up Staggering Impact, and then complain why they suck for damage, without ever seeing the damage contribution they give the warband.

Unless you are morale draining or maybe a single target party, why even be a 2h when you don't have SI?

"Oh noes it's because I don't see a stream of big damage numbers on my screen something is terribly wrong with the class."
Last edited by detrap on Thu Feb 25, 2021 9:34 pm, edited 1 time in total.
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x

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zulnam
Posts: 760

Re: 2H Knight Suggestions

Post#29 » Thu Feb 25, 2021 9:29 pm

Staggering Impact is not a must for warband play. NOTHING 2H knight brings is a must for wb play. It's quaint to have the wounds and crit debuff; ocassionally you'll run one knight, who's probably well geared and friends with the wb leader. Prior to the Vigilance change you did have specialised 6-mans that did run 2H knight in warbands (Secrets and Matt come to mind), but from that to calling it a "must" is just gibberish.

When push comes to shove, most warbands will pick any SnB tank over a 2H knight; and for good reason.
Your 10% (defendable) defense debuff is not that important. Any Engineer (and lord knows we have enough of them) can cover that debuff and more, while also doing *gasp* damage. Look up Pierce Defenses. That debuff happens on target defense; meaning if the target is in need of a defense debuff, it will get one, without wasting a tank slot or a global cooldown. You are literally bringing the warband down by not just putting on SnB and guarding an Engineer with Pierce Defenses (hell, even SW have Pierce Defenses; do you realise how much defense piercing order has????)/

At the end of the day, we have on one side people who realise that, no matter what 2H spec you run for smallscale/scenarios, Overpowering Swing is where it stops in Conquest tree, and on the other hand... detrap, who runs 2H in warbands. :lol: :roll:
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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nebelwerfer
Posts: 648

Re: 2H Knight Suggestions

Post#30 » Thu Feb 25, 2021 9:44 pm

zulnam wrote: Thu Feb 25, 2021 9:29 pm
Your 10% (defendable) defense debuff is not that important. Any Engineer (and lord knows we have enough of them) can cover that
But Staggering Impact and Pierece defences, these stack no???? So it IS worth !!


and btw destro has Pierce defence on melee aoe squig that proccs on parry :lol:

and im editing and bringing back my spoiler from page 1 since people apparantly dont read spoilered things
nebelwerfer wrote: Wed Feb 24, 2021 2:27 pm
this was a quite enjoyable build with fourth tactic being OLD runefang and another kobs in group for orvr https://builder.returnofreckoning.com/c ... ,3094,3070

so you can add me to the list of people who run 2h knight with staggering impact.. atleast i used to back when you could stack stats to get a decent strikethrough level

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