@Parallell86 The pet doesn't hit as a 2H tank, but hit like a def tank I agree. Loner isn't the main design for the WL however sometimes it is interesting to play Loner spec (because it provided variety in terms of gameplay). Loner can only be a reference for the damage part, otherwise it is not interesting. Actually, if you ask why player play Loner it is because of the unreliable Lion A.I. (+bugs) and also Loner is more interested when you play the 3-skill AoE spec (you don't gimp your DPS when the Lion dies).
Do you play WL and SH? because when you say
I really don't know what to think as clearly the squigs don't need buff (event the M1 squig beast needs to be adjusted)."If this would be implemented I assume we could do the same with the squig pet except it really needs a damage buff in my opinion. Far weaker than the lion."
And you cannot really compare Sh's squigs vs Lion because you have 4 different pet vs 1. "Call War Lion" is a 15s cooldown, whereas you can always resummon another squig when another dies (you can even eat them/make them explode to instant spawn).
My opinion, Gas Squig, Spike Squig have far more survival than other Lion and Horned squig and basic squig because they are melee (with respect to current RvR design and zerg don't fit well).
Again, the more I play and collect data, and the more I think the pet should not die in the current game design. Maybe the damage portion after "death" should be even lower than 40%. To be discussed. But removing a substantial amount of CC during 15s on a character is an awful design.
Just do the mental exercise. You play your melee DPS as Marauder, mSH, Slayer, Choppa, Kotbs, SM, etc. and at some random time of the fight, all your CCs and + part of your damage are gone for 15s (actually 16s because Call the War Lion is 1s cast).