Got a suggestion for oRvR Zones
The suggestion is meant to add a fresh feeling to the orvr experience, make players create new strategies in the battlefield, make them use the new structures in their favour to win battles, hide, ambush, kite, use for LoS, funnel, gank, camp, etc. Could add stuff around certain Battle Objectives or near them. Also outside and inside Keep walls, add structures around them so it could feel more like a village instead of a plain flat terrain to fight on, a few huts or houses to create alleys and make warbands/zergs have a way of fighting that requires more thinking.
It's meant to be tools for players to use in PvP.
1.Add structures / stuff in all oRvR zones, for example:
-Rocks, boulders, trees, bushes, all kinds of natural stuff.
-Huts, houses, walls, small keeps, towers, bridges to connect structures or hills, even keep walls.
Could put emphasis specially on flat/basic BOs and terrain.
It will make some maps have a more alive feeling to it. But specially, make players have a feeling of a new pvp experience. It would be a way of updating constantly the RvR experience, it's really simple stuff, could try few things weekly, see how it's received by the comunnity.
oRvR Terrain Update
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: oRvR Terrain Update
Da ONE map change that wud lift da game to unparralleled splendour wud hands down be scrappin' IC for a propa Greenskin City!
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