Focused Offense
Posted: Sat May 01, 2021 9:52 pm
Right, so everybody knows this is a meme Tactic that has one, quite possibly unintended, niche: free +15% dmg vs light physical teams in Scenarios. It is a literal meme everywhere else. And let me give you an example:
Swordmaster: 80% DR without FO, ~53% with FO vs a lvl 37 mob, Dragonwake. Here are some numbers:
+FO: 150 Damage on average ; 100 Damage with Heaven's Blade -> HB MANDATORY
-FO: 80 Damage flat ; 80 Damage with Heaven's Blade -> Possibility to take something else(Nature's for Offense or Phantom's for Defense)
150 / 80 = 87,5% Extra Damage(!!!)
100 / 80 = 25% Extra Damage(still well above the stated 15%)
So, let's turn it into a less bumbling, more graceful version of itself. Let's first see the rules text:
YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 15% LESS THAN NORMAL, BUT YOUR ARMOR IS REDUCED BY 33%.
Here are two suggestions:
1. YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 15% LESS THAN NORMAL, BUT ALL DAMAGE YOU RECEIVE IS INCREASED BY 15%.
2. YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 33% LESS THAN NORMAL, BUT YOUR ARMOR IS REDUCED BY 15%.
So, let's see what's what.
1. This suggestion turns an otherwise niche, memey tactic into a real choice. No longer can you supersaiyan right into the face of a Sorceress just because she doesn't deal "arbitrary" damage. It would also help quite a bit with all forms of solo ventures, always a plus to incentivize creating support roles.
2. This is a cop-out, but it could work, yeah, I can see it. Basically, the values of reductions got swapped. You can no longer tank, no way, but you actually can be a Tanky DPS in all forms of gameplay. The intended(arguably) purpose of this tactic.
///
Thank you for reading that. I just want this to do something apart from being teh meme of all memes. And it's especially bad when compared to its "sister tactic": Divine Fury. DF just changes your gameplay style(from Heal to Support imo) while preserving your viability and then some(MUCH better solo ventures for one). FO does NOTHING and has too big a malus for what it does. Dmg increases on both sides should really be 1 : 1. 1 : 2,5 is ridiculous, who takes offers like those?
Swordmaster: 80% DR without FO, ~53% with FO vs a lvl 37 mob, Dragonwake. Here are some numbers:
+FO: 150 Damage on average ; 100 Damage with Heaven's Blade -> HB MANDATORY
-FO: 80 Damage flat ; 80 Damage with Heaven's Blade -> Possibility to take something else(Nature's for Offense or Phantom's for Defense)
150 / 80 = 87,5% Extra Damage(!!!)
100 / 80 = 25% Extra Damage(still well above the stated 15%)
So, let's turn it into a less bumbling, more graceful version of itself. Let's first see the rules text:
YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 15% LESS THAN NORMAL, BUT YOUR ARMOR IS REDUCED BY 33%.
Here are two suggestions:
1. YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 15% LESS THAN NORMAL, BUT ALL DAMAGE YOU RECEIVE IS INCREASED BY 15%.
2. YOU DEAL 15% MORE DAMAGE AND ALL ENEMY MONSTERS WILL HATE YOU 33% LESS THAN NORMAL, BUT YOUR ARMOR IS REDUCED BY 15%.
So, let's see what's what.
1. This suggestion turns an otherwise niche, memey tactic into a real choice. No longer can you supersaiyan right into the face of a Sorceress just because she doesn't deal "arbitrary" damage. It would also help quite a bit with all forms of solo ventures, always a plus to incentivize creating support roles.
2. This is a cop-out, but it could work, yeah, I can see it. Basically, the values of reductions got swapped. You can no longer tank, no way, but you actually can be a Tanky DPS in all forms of gameplay. The intended(arguably) purpose of this tactic.
///
Thank you for reading that. I just want this to do something apart from being teh meme of all memes. And it's especially bad when compared to its "sister tactic": Divine Fury. DF just changes your gameplay style(from Heal to Support imo) while preserving your viability and then some(MUCH better solo ventures for one). FO does NOTHING and has too big a malus for what it does. Dmg increases on both sides should really be 1 : 1. 1 : 2,5 is ridiculous, who takes offers like those?