Justina wrote: ↑Tue Jun 15, 2021 8:42 am
Auzor wrote: ↑Tue Jun 15, 2021 8:25 am
Shift part of BHA's damage to Flame Arrow;
and make both have a cast time of 1s. Same DPS, but liable to random interrupts... and Flame Arrow's dot can be cleansed in 1 go.
Flame Arrow also can only be used in Skirmish Stance, and has a shorter duration (more frequent application needed).
Split arrows tactic, should still be higher in the tree.
That would somewhat reduce the damage this does to mid-tier scenario's.
Even so, I still think Split Arrows tactic may necessitate an additional downside;
Compare BHA to melee aoe. BHA with split arrow has 65ft range and you have to be in squishy skirmish stance. Melee aoe has 40ft range with medium armor, more life, more parry/disrupt/doge and melee is always instant. Melees do far more damage in 3 global cooldowns than a SW with 3x putting BHA on you.
Putting the tactic higher in the tree wouldn't change a thing. All skirmish SW go pretty much full skirmish. The BHA SW is a one trick pony. The split arrow thing is good in fort situations and other tight spaces but that's it. As BHA SW you are basically losing all single target pressure. Compare that to a SH. They have tons of single target pressure with their skirmish build and they have their aoe damage in the squig armor build. They are however also losing single target pressure in their aoe build.
Changing split arrow / BHA would break the SW even more. You want SWs without damage? Not gonna happen.
....
way to go.
Nothing you said, actually addressed any point of mine, and nothing you said, added anything of value.
I wrote:
"Split arrows tactic, should still be higher in the tree.
That would somewhat reduce the damage this does to mid-tier scenario's. "
Answer:
"Putting the tactic higher in the tree wouldn't change a thing. All skirmish SW go pretty much full skirmish"
if one needs to be rank 25+ to get the tactic, it sure helps the mid-tier scenario's at least...
I wrote:
"Shift part of BHA's damage to Flame Arrow;
and make both have a cast time of 1s. Same DPS, but liable to random interrupts... and Flame Arrow's dot can be cleansed in 1 go.
Flame Arrow also can only be used in Skirmish Stance, and has a shorter duration (more frequent application needed). "
Your answer:
"
Changing split arrow / BHA would break the SW even more. You want SWs without damage? Not gonna happen."
Shifting part of BHA dmg to Flame arrow... would mean the value of the tactic is a bit lowered; and the SW has to actually use 2 buttons.
The damage output in this manner... would be preserved.
The idea of adding a 1s cast time: SW skirmish can cast on the move; but it becomes liable to random interrupts, losing range, losing LoS,....
a bit like... Pandemonium!
You wrote:
"They are however also losing single target pressure in their aoe build."
uhu.
How is this so different from any other class?
then, regarding this particular gem:
"Compare BHA to melee aoe. BHA with split arrow has 65ft range and you have to be in squishy skirmish stance. Melee aoe has 40ft range with medium armor, more life, more parry/disrupt/doge and melee is always instant. Melees do far more damage in 3 global cooldowns than a SW with 3x putting BHA on you."
Check again, not all melee AoE's have 40 ft range.
Several are 'hit an extra target, within 15 feet'.
Medium armor: sure. Plenty of elemental/spirit/corporeal dmg to go around; or outright armor ignore.
More parry, sure.
Disrupt & dodge: un-likely.
Melee does far more dmg in 3 global cooldowns: I should hope so, as BHA is a 15 second DoT; 21 seconds if you picked the damn tactic.
I don't know of a great many melee dot's with those type of durations.