BeautfulToad wrote: ↑Sun Jun 20, 2021 10:23 pm
That's presumably an upper bound to the damage from a very well equipped SW, but if there's infinite stacking, BHA will clearly get a nerf. Melee SH got the same when you could get 2k damage from its farts.
People are setting themselves up for disappointment if they think infinitely stackable aoe dots are not going to get a nerf at some point. Completely agree that it's good to see a SW doing damage, for too long it was a "support dps" but if an aoe ability can do that amount of ST damage in one tick, not sure what the order-only players think the end result will be here.
Just for the sake of clarifying the picture, the mitigation is, in average, 17.5%. I bet a debuff armor is ongoing (I mean prior to burn armor applied by the WH). I suppose either you got hit by Acid Arrow or you got hit by the Warlord proc.
Now to get 1.4k/1.5k tick the only possible technique is to activate VoN + use steady aim which increases the critical damage by +25% but increases the cast time by 1s flat. Before some random clueless people claim for imbaSWzor or nerf just know that Steady Aim is very crappy skill that lowers DPS in all cirumstances except when a target is fleeing or when you are in the fort and you flee as an SW. The process consists in triggering Steady Aim when Broadhead arrow is in effect, then stopping it when the BHA effect is over (because Steady Aim does auto-nerf the SW. If a dev reads this please change this skill to something else).
Now to answer the original poster: in this state of the game, No I am against nerfing BHA stacking, here is why:
- The design of SW/Skirmish damage fits and works quite well in the grand Open RVR design:
SW does terrible damage to tanks. If you can get above 300 at 3 stacks twice a year.
SW does so so damage to heavy mdps: I am including Marauder, mSH, full Off tanks
SW does punishing damages to light armor and Bersek Choppas
The only exception are WE, because they have a substantial amount of escape/disrupt mechanisms
- Skirmish AoE build operates at 65 feet: this means you are in melee range. Most specifically you are in pull range. Remember that Destro has 3 pull class + Marauder's pull is much reliable/faster than WL pull. Choppa pull put in you insta shred. Fortunatly most Destro doesn't know the value of Rift Magus otherwise Order would be posting day and night about how this CC give a significant advantage to Destro at the moment.
This is not counting AoE KD, Charge, Pounce, AoE Stagger.
- And Skirmish AoE is a light armor stance, meaning you know the SW will not play alone, it is part of a team composition to make it work. A dead SW does not do DPS. When you yolo/solo better go single target SW.
And this leads to another problem, what if SW goes single target and there is a limit applied to BHA stacks? Well, the SW single target would lose GCP by trying to apply the BHA stacks, but this also would be a nerf to Scout, which would be a bigger problem as scout heavily rely on BHA.
Also, remind you again that it is a stack that gets cleansed in 1 action, whereas it could have been 3 different dots that would give the same amount of damage (like DPS Shaman, DPS Archmages, Magus, and Engineers).
Finally, when does "Infinite BHA" occurs? The devil is in the details. It does never occur. The only situations where you can get a significant amount of SW spamming BHA are in Fort P2 attack/defense or P1/P2 Keep attack/defense. But again, the details, when you have a stack of SW, in front you have a stack of Tanks and Healers. Between the uncountable number of dodge and block, and tanks spamming hold the line, and the hot/aoe heals covering for BHA stacks that are being built, the real-life use cases are not so impressive. And again, if you are in range for BHA you are in range for random Magus AoE damage, Mara pull, etc.
The best moment for BHA 3 stacks are in open RVR against WB that is disorganized/not optimized, and yes, the SW is effective in this case within a team that knows how to guard/guard swap.
And this is urban legends: the SW is a full-fledge DPS, not a "support DPS". There are support builds (you can check my post in the Elves section) but is a complete DPS, for the three specs.
The BHA stack is part of a bigger problem. For example, I am not sure that the cancellation of overlapping Pit of shade/Rain of Fire stacks fits into the current design. Maybe they should revert and make them stack like it used to be at the beginning of Age of Reckoning? It used to reduce the zerg where good Sorc/BW was on the battlefields (obiteration was a thing). I don't know, just wondering.
/salute
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RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)