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Pierce Defenses on Destruction.

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Auzor
Posts: 46

Re: Pierce Defenses on Destruction.

Post#11 » Thu Jun 24, 2021 8:01 am

Mulling things through:

Engineer vs Magus:
Engineer has Pierce Defenses, and so does Shadow Warrior. mkay.

But if the tooltips are correct, Engineer has another advantage: signal flare gives -5% dodge AND block.
Withered Soul 'only' gives -5% interrupt.

How about, asymmetric buffing:
Shift the effect to Baleful Transmogrification (has no cooldown), and make it give -10% disrupt & block?
No AoE capability, worse than PD, better than Signal Flare; doesn't require a tactic slot; and unlike Withered Soul (& signal flare), there's no cooldown, so you can apply it every time you target swap.

---------------------------------

I still think a bunch of Magus tactic deserve to be looked at for how many affect Flickering Red Fire / Surging Violet Fire; vs the 'main' spells, like Blue Flame, Bolt of Change, Indigo Fire, Firestorm, and any of the spells inside Daemonology besides Infernal Blast...

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Auzor
Posts: 46

Re: Pierce Defenses on Destruction.

Post#12 » Thu Jun 24, 2021 8:03 am

Mulling things through:

Engineer vs Magus:
Engineer has Pierce Defenses, and so does Shadow Warrior. mkay.

But if the tooltips are correct, Engineer has another advantage: signal flare gives -5% dodge AND block.
Withered Soul 'only' gives -5% interrupt.

How about, asymmetric buffing:
Shift the effect to Baleful Transmogrification (has no cooldown), and make it give -10% disrupt & block?
No AoE capability, worse than PD, better than Signal Flare; doesn't require a tactic slot; and unlike Withered Soul (& signal flare), there's no cooldown, so you can apply it every time you target swap.

---------------------------------

I still think a bunch of Magus tactic deserve to be looked at for how many affect Flickering Red Fire / Surging Violet Fire; vs the 'main' spells, like Blue Flame, Bolt of Change, Indigo Fire, Firestorm, and any of the spells inside Daemonology besides Infernal Blast...

Or the turret placement that really could be instant by default and I don't see any imbalance out of it; for both Engineer & Magus.

Littleone
Posts: 36

Re: Pierce Defenses on Destruction.

Post#13 » Thu Jun 24, 2021 8:14 am

A better solution would be to redesign exploding arrer ability for SH. Currently, it is an ornamental point on mastery tree that no SH uses. Make it a spammable or channeling aoe ability, or redesign the tactic to something else (thanks to previous nerfs there are many tactics not used by SHs anymore) and give exploding arrer PD debuff.

ururu
Posts: 17

Re: Pierce Defenses on Destruction.

Post#14 » Thu Jun 24, 2021 8:54 am

Lots o'Arrers seems like a perfect candidate to be turned into aoe with a tactic. It's a channeled cast that requires line of sight for whole duration. Which means, if you wanna do damage - you'll be vulnerable to damage as well. SWs could be given same treatment tbh. BHA ninjas no more.

paperclipdog
Posts: 100

Re: Pierce Defenses on Destruction.

Post#15 » Thu Jun 24, 2021 10:09 am

ururu wrote: Mon Jun 21, 2021 10:09 am [...]i would suggest moving PD over to Magus[...]
Magus is more than fine. PLEASE stop asking for more Magus buffs like the whole pet surviveability thing... Havoc already got nerfed 20% because Changing became easy to play in City.

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