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RvR Box Running

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BeautfulToad
Posts: 631

RvR Box Running

Post#1 » Fri Jul 30, 2021 10:28 pm

I kind of feel this needs revisited. Right now, zones are empty, until a siege, and it would be useful to think of a more compelling system.

Maybe a return to the old system that had people fighting over BOs to raise the stars?

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Topdude
Posts: 118

Re: RvR Box Running

Post#2 » Fri Jul 30, 2021 11:13 pm

A few things killed running resources for me.
1. The fact that it's become a grab-fest trying to pick them up. Usually there's at least 2 others waiting with quicker clickers than me.
2. The fact that only members of the party get the renown reward and then only if in range.
3. The renown reward itself. Far too low compared to live IMO.

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Kpi
Posts: 517

Re: RvR Box Running

Post#3 » Sat Jul 31, 2021 12:31 am

I think the supply system must be revised. This only work fine for gankers who kill the poor runers...

Maybe a system when some NPC move the suplies from BO to Keep, or similar can be good.
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

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warlover
Posts: 382

Re: RvR Box Running

Post#4 » Sat Jul 31, 2021 2:30 am

And they just cut the RR for boxes in half, making peeps not want to run them at all :cry:

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Fenris78
Posts: 787

Re: RvR Box Running

Post#5 » Sat Jul 31, 2021 6:24 am

Yup, I previously suggested something more compelling for boxes (see entire post here)

Summary of my ideas for more friendly box-running :
[...]
2. Supplies should provide small amount of RP / XP to players actively controlling objectives. Amount can be based on their contribution to the controlling / retaking / fighting for BOs :
- Recently Contributed to 1 BO capture = 25% of rewards
- Contributed to 2 BOs = 50%
...and so forth.

The bonus can decay over time, ie. you should not be able to afk over the same BO the whole time if you want some piece of the cake. We can imagine 5 minutes +25% buffs wich will not refresh themselves unless you fight/retake corresponding flags (one buff per unique flag).
This way it will encourage people to stay active over the zone, while not feeling totally useless when they cannot "ninja" a supply (less frustration since you'll get small rewards and small contribution over the time you defend an objective).


3. Supply picking should provide rewards for escorting box runners, not only the group, wich leads to unhealthy behavior (supply stealing, ninja, etc.), very detrimental and unfair to everyone taking part of flag control.
Simply buff nearby players (100ft radius ?) when somebody is picking up a supply :
- The buff will last for 6 minutes, same as supply timer, and will be given by the supply holder to ppl around
- Buff will not be refreshed/applied more than once by the same player / same supply before successful supply drop (to avoid exploit)
- When the player drop the crate (on a flag), all matching-buffed players in the vicinity will lose the buff, and gain rp / xp / contribution accordingly ; all supply-buffs from same player are removed regardless of the distance (not providing rewards if too far away).
- Optional : The buff can be higher when acquired near a controlled flag (as opposed to kill-generated crates), or the other way around if you want to promote fights and roaming

This way you will promote escorting crate holders, without discouraging holding the flags (since everyone near flags will get some of the rewards as well, cf. previous point), while discouraging predation and selfishness for ressources.
[...]

BeautfulToad
Posts: 631

Re: RvR Box Running

Post#6 » Sat Jul 31, 2021 8:50 pm

Fenris78 wrote: Sat Jul 31, 2021 6:24 am Yup, I previously suggested something more compelling for boxes (see entire post here)

Summary of my ideas for more friendly box-running :
The main problem with giving RP/INF per tick holding a flag was that people would afk. This would then mess with the AAO of a lake, and you would end up sieging when the other side had 40% AAO, but half your side was just afk on flags.

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Kpi
Posts: 517

Re: RvR Box Running

Post#7 » Sat Jul 31, 2021 8:53 pm

BeautfulToad wrote: Sat Jul 31, 2021 8:50 pm
Fenris78 wrote: Sat Jul 31, 2021 6:24 am Yup, I previously suggested something more compelling for boxes (see entire post here)

Summary of my ideas for more friendly box-running :
The main problem with giving RP/INF per tick holding a flag was that people would afk. This would then mess with the AAO of a lake, and you would end up sieging when the other side had 40% AAO, but half your side was just afk on flags.
The AFKers in flags will die when the another side cap the BOs. And this can be fixed easily... if u are AFK in a BO you dont have nothing.
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

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Fenris78
Posts: 787

Re: RvR Box Running

Post#8 » Mon Aug 02, 2021 10:17 pm

BeautfulToad wrote: Sat Jul 31, 2021 8:50 pm The main problem with giving RP/INF per tick holding a flag was that people would afk. This would then mess with the AAO of a lake, and you would end up sieging when the other side had 40% AAO, but half your side was just afk on flags.
With that system, you could not stay afk on a BO :
- Supply drops will only reward people that actively fought for a flag, and its a time-limited buff (so you cannot just fight once and stay afk)
- You will have to escort supply holders to get reward, time-limited too
- You will have to choose between staying near a flag for defense, waiting for next supply or for the drop, or escort supply holder, but you cant do both.

Either way all the rewards are time-limited, so you will have to constantly be on the move to benefit the most, so the AFKers will not be rewarded anyway : thay will have to fight (and win) to be rewarded, or escort supply runners (but cannot benefit from more than one boxe drop outside of their group anyway).

It will be small bonuses, but will probably make more supply-friendly (more incentives for warbands or solo to run boxes), and more dynamic roaming rewarding smart and useful gameplay (more rewards for taking flags, especially after fights, more rewards for fights over multiple flags).

Basically it's about bonding together the "invisible" contribution and meaningful actions over campaign progress, while currently the system only reward kills, especially when you cannot really progress (outnumbered for instance).

It will not change the AAO system, but will make more incentives to make stars (better contribution and more dynamic moves) or counter the enemy efforts, while making the supply runs more fair for everyone, and less of a solo work (where traditionnaly Destro are better at, for example).

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Koryu199X
Posts: 117

Re: RvR Box Running

Post#9 » Mon Aug 02, 2021 11:41 pm

One thought I've had is to have flags provide lake wide buffs. For instance each flag under your control reduces damage to door and keep lord. If you own all flags players get a buff. Also by clicking on flag you can claim a def buff and become a champ. AAO gives a buff desperation, either you do more damage or you take less damage.

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GamesBond
Former Staff
Posts: 1072
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Re: RvR Box Running

Post#10 » Tue Aug 03, 2021 6:28 pm

Koryu199X wrote: Mon Aug 02, 2021 11:41 pm One thought I've had is to have flags provide lake wide buffs. For instance each flag under your control reduces damage to door and keep lord. If you own all flags players get a buff. Also by clicking on flag you can claim a def buff and become a champ. AAO gives a buff desperation, either you do more damage or you take less damage.
There are upcoming plans to create a wider 'battlefield' and to reward spreading out a bit. Dalen has already discussed a bit of it in the last Q&A but it's all still a plan that still needs to be reviewed and executed.

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