Toggle wrote: ↑Tue Oct 12, 2021 9:17 pm
Don’t you know casuals ruin MMOs?!
Tell me one MMO that got ruined by casuals in the history of MMO's.
And after you tell me this, tell me what MMO survived without casuals.
You know those scenarios you play on the alts you level up? They are sponsored by casuals. Those 6 people on each faction that queue after coming home from work for a couple of hours because they don't have time to invest in RvR, because they don't like RvR, or simply because they have been told that leveling through SC's is the most effective way of leveling. Whatever the reason is, those "casuals that ruin MMO's" are the only reason the "elitists" of this server can level up alts through scenarios.
Sometimes i'm under the impression that the majority of people that types on the forums hasn't played any other MMO but this one. And most importantly: They haven't played other private servers from other MMO's to get an actual idea of what is succesful and what is a guaranteed failure. I've seen 3 wow servers die out in the past 5 years, servers that went from 3k players to 1k then to 500 then to 200 and then to 40. That highlighted that those 40 were the "elitists" while the other 2960 where the casuals. Now, do you think any MMO is playable with 40 elitists? or are MMO's playable when you have a huge amount of "casuals" that bring the randomness and the surprise factor while the "elitists" farm them and climb the gear ladder thanks to them?
I'm honestly starting to think that a lot of people are actively incentivising ideas to truly ruin this server, maybe some aren't aware of it, and maybe some are. But overall, I suggest you guys think through the stuff you suggest sometimes and its long term effect. It's not rocket science you know. It's 2021 we have a full history of MMO's that are succesful and also unsuccesful. It's quite easy to figure out what are the formulas that work and the ones that don't.