Rapzel wrote: ↑Fri Oct 15, 2021 11:40 am
I answer two posts that are flawed, one addressing gear creep, the other one asking why there's no incentive to group up.
I don't belong to this magical 20vs20 community, I don't spend my time in this game pushing campaign. But trying to deny that all campaign progression that is made are made by either
1. Zerg surfing
2. Premade WBs such as FMJ
Is delusional
You are openly stating that whoever doesn't fit your perception of gameplay is unnecessary to the server, and not only you have previously said that but now in this post you keep supporting it while elaborating it further:
Rapzel wrote: ↑Fri Oct 15, 2021 11:40 am
You can try and defend the casual player as much as you want, the problem is still that the majority of casual players are nothing but renown piñatas for any organised group and have no impact on the outcome of the campaign. They can't even be seen as a "bump I the road".
They are renown pinatas sure, but they are the reason that "organized" wb's are farming them, thus providing a constant influx of losers so you can progress in your "organized" wb's. New players are also necessary for guilds to have a steady supply of players, or you think it's a coincidence that 80% of the guilds are 1 or 2 man guilds? Very strong organization. You're right about the big guilds though, because they have the numbers to xrealm at convenience and succesfully manipulate the playerbase into believing those number shifts during NA time are organic.
TL;DR: New and by default CASUAL players are the life source of any MMO.
No new players=Dead game.
Rapzel wrote: ↑Fri Oct 15, 2021 11:40 am
Ranked is almost dead, sure, but it's more alive today than it was a month or so ago, since we have premade 6vs6 games going on once or twice a week (usually late night EU) why is that?
Solo queue got destroyed by griefing players, running in with their solo 1vs1 builds, AoE glass cannon builds, DPS KotBS/Chosen, 1050 willpower healers and so on, yet according to your opinion these people should be premiered because of the fact that they just exist.
There is no "almost dead". It is completely dead. The only ranked matches that happen are borderline wintrading that occurs through discord, something that again could very easily deliver a few bans if we were to post screenshots of what's going on in discord.
Solo queue got destroyed by the unwillingness of balancing the game in terms of 1vs1, something that every succesful MMO has done but for some reason is not happening here. Nobody in their right mind unless we're talking about those discord ranked "meetings" is willing to queue ranked. Because nobody in their right mind wants to solo queue and end up in a match that lasts for 10 minutes and absolutely nothing dies. Then you make the math to estimate how many ranked matches you need to buy the gear, you compare the gear to sovereign/wl and the answer is really obvious. It's a waste of time that will only give you a headache from spinning the camera around and an endless amount of frustration realizing that whatever class you play except a few are useless. As an example choppa is the most extreme case of the useless melee classes and every ranged class performing extremely poorly aswell. So why queue if you are under that class category? Then add up the other reasons. It's very obvious why ranked is dead and it's very obvious why you have to resort to "meetings" on discord to farm the ranked gear: The alienation of solo and pug players.
I don't know from where you draw the conclusion that I want gear to be rewarded just for the simple reason of existing, I'm saying the exact opposite. That in this game you get rewarded for that, and what is truly delusional is to believe that competition exists or that this is a high skillcap game. There is a huge, massive market of MMO's of all sorts. You have the mostly P2W asian MMO's and you have the classic wow-wannabe killer archetype. Within those categories there are the private servers of those games aswell. Any of those games, especially the wow-wannabe archetypes offer a competitive enviroment where you truly need to be good in order to obtain gear. In example in wow arenas not only you need points, but you also need the required rating in order to purchase items. This is on the level of obtaining wrathful gear back in the wotlk just by doing battlegrounds, absolutely bollocks! What is the point of having a ranked mechanic if the gear is being handed just by participation? Do you understand my point or not yet?
And why this system doesn't work? Because there aren't enough players to keep a steady ranked queue. And why there aren't enough players? Because they are being alienated and we lose more players than we gain new ones. What is the solution here? Well, that's what we are trying to figure out. We do know however, that the model that you are defending with such zealotry doesn't work.
Rapzel wrote: ↑Fri Oct 15, 2021 11:40 am
But what do I expect from you and OP, one of you think sorc burst and DPS is the worst I the game, the other one thinks BG is the worst tank in the game.
I don't see how our oppinions on past topics are of any relevance to this discussion. If anything it would fit under the initial premise that the bunch of destro nerfs that we had in the past year have not been of any benefit to maintain those classes competitive. In the case of BG I will say that we have appeared maybe twice in the changelog in the past two years, but the worst nerfs have already been handed so nothing would surprise me anymore. I just do like the rest, I roll a chosen. Have you noticed the high number of chosens? I wonder if it's because is the only viable tank on destro side atm, but what do I know? I merely point out what I see, or in some cases I provide math and numbers to back up my claims, however they are dismissed by forum heroes that use anecdotes as an argument. I wonder if this could also be the reason of finding ourselves in this situation, who knows.