Good riddance the NB crew, hope the devs never go back and allow it again
anti-zerg mechanic in fort.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: anti-zerg mechanic in fort.
Good riddance the NB crew, hope the devs never go back and allow it again
Ads
Re: anti-zerg mechanic in fort.
me too, i always hated this addon! hopefully it never gets back, as did those evil cheaters who used it and left when it was gone. when it was banned it immediately began to breathe so well, so freely, all the problems in the game decided by themselves, it became much more interesting and better to play when it was gone, isn't that so?
It's a pity, of course, that now in my guild of 10-15 active members in the prime time there are only 3-5 left, and those who played 6 hours a day before now play 6 hours a week, but that's okay ...
15th orks on a dead elf's chest
yo ho ho and a bottle of rum
yo ho ho and a bottle of rum
Re: anti-zerg mechanic in fort.
Lockout hasn't helped the game at all imo. Cause the lockout prevents ppl from swapping from upper side to lower one. Happes majority of our raids that we log underdogs, 30 min later its our side that has upper hand. Lockouts dont solve bad player mentality.anarchypark wrote: ↑Thu Nov 18, 2021 9:51 amso where were you when 80vs30, 70vs10 occured ?kirraha wrote: ↑Thu Nov 18, 2021 8:10 amLockouts wont solve **** imo. Us who like play on underdog has been blocked adjust plsyer numbers by the lockout and now you ppl want evenlonger lockouts?anarchypark wrote: ↑Thu Nov 18, 2021 4:46 am
Stalemate has to be broken, that's right.
But not by 200aao+ massacre
losing side need to play too.
for those who want to fight back, easy zerg reward is one of many obstacles.
I've noticed that losing side just quit fort when number difference is too big.
Increased realm lock is also solution. lock b4 t4 start
We tried when we play to log the side with ao for better fights but the numbers sway a lot where destro for example can go from 70% aao to -50% aao within 15 minutes. It happen all the time and with the lockouts you have to just accept being locked down with the zerg.
You cant solve bad player mentality by lockouts.
why stalemate always happen in EU time. lockout is not to make stalemate, it's to prevent zerg.
12 hours long lockout and guild token or something to ignore lockout to switch over underdog. that could be solution.
Re: anti-zerg mechanic in fort.
I do not know exactly, but they said that NB had played insead of you and it never go back.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum
yo ho ho and a bottle of rum
Re: anti-zerg mechanic in fort.
I heard it causes climate change, due to the energy requirements for the computing power it uses to play for you.
Dying is no option.
Re: anti-zerg mechanic in fort.
i understand right? NB = anti-zerg mechanic? one more threat captured by whiners. maybe every topic is related to nb ban?
Ads
Who is online
Users browsing this forum: Google Adsense [Bot] and 98 guests